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NULLBYTE

Disponible

9 CellDécouvert le Oct 22, 2026

About the game

Un jeu de réflexion sur la lecture du code de quelqu’un d’autre et une erreur d’un octet. Toute une petite machine sur un seul écran : 256 cellules, quatre registres et une pile. De « dans quel sens la pile grandit-elle ? » à une chaîne de code emprunté. Vous ne gagnez pas avec la bonne réponse, mais avec ce que la machine a réellement fait.

Description d’origine sur Steam

Read the code. Find the one byte. Take over the machine.


NULLBYTE is a puzzle about reading someone else's program and the single-byte mistake that lets you bend it to your will. Everything happens on one screen you can hold in your head: a tiny machine of 256 cells, four registers and a stack, with the whole of its memory laid out in front of you. You don't touch real computers — you learn how the machine actually thinks, and then make it do what was never written in its code.

What makes it different

  • The whole machine fits on one screen. 256 bytes, and you see every one of them — the code, the stack, your input, all live.
  • Nothing is told, everything is shown. The listing is a disassembler of memory as it runs. Rewrite a byte and watch the instruction change; bytes that came from your input are lit up so you can follow them.
  • You can't solve a level with "the right answer." There is no answer key. The only thing that counts is what the machine actually did when it ran.
  • No textbook, no wall of theory. A card appears the first time a thing shows up on screen and files itself into your Journal — you learn exactly when you need it.
  • From first principles to real technique. 43 puzzles across six blocks: from "what is an address" to overwriting a return address to building a chain out of borrowed pieces of code.

Its own little machine

Not real x86 — a machine small enough to understand completely. Thirteen instructions, 256 cells, a stack that grows down, byte-level permissions, and a return address that is one visible byte. You learn the ideas behind memory safety and exploitation, not a pile of opcodes.

Features

  • 43 hand-made levels in six blocks, each one provably solvable
  • Leaderboards: the shortest payload wins — come back and shave off a byte
  • A step-by-step machine you can run, rewind, and poke at
  • Three-step hints when you want them, and achievements for doing without
  • English and Russian, including the listings and the comments

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC