Boomside
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About the game
扫雷,但可以得分。每个方格下都藏着一栋房屋、一座信号塔、一棵行道树、一座发电厂或一条燃气主管,而且每一个都会留下提示。挖掘以获取分数、叠加倍率、雇用能够改变规则的帮手,并在这款类Rogue城市建造益智游戏中确保八处关键地点的安全。
Steam 原始说明
I'm making a game that takes Minesweeper and gives it a roguelike system. I'm working hard to make it as fun as the games I love most, Balatro and Slay the Spire.
The idea came to me almost like fate. It was around August 2026, and Minesweeper seemed to be everywhere I looked. Com2uS had just released a game called Color Sweeper, and on mobile I kept seeing ads for endless-Minesweeper games. Above all, on a business trip, the woman sitting next to me was playing Minesweeper. Seeing all that, I realized just how many people love this game.
At the time, I was deep in the final stretch of my first game, Hearts Extreme. When I started Hearts Extreme, I had actually planned to make it a roguelike. But the more I built, the more I felt it didn't suit the genre, so I tore the whole structure down and rebuilt it. That left me looking for a fresh idea that a roguelike system would fit, and that's when Minesweeper caught my eye.
I kept the core of finding mines, but changed what winning means. Instead of having to avoid every mine, you score points as you play, and the challenge is to score while staying clear of the mines. The idea was to have many different ways to score, and to give every scoring square the same kind of hint Minesweeper gives you for mines. I also wanted the kind of score-snowballing you get in Balatro, so squares that act as a "multiplier" found their way into the game.
Building on that core, I'm working to pack in as many different kinds of fun as I can. Boomside is aiming for release in Q1 2027. Stay tuned!






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