BombCase
Wkrótce
About the game
Dwóch agentów. Jeden stół. Rząd aktówek — a w jednej z nich jest bomba. Słuchaj, skanuj, blefuj i sabotuj, by przejść 24-misyjną, turową kampanię dedukcyjną osadzoną w czasach zimnej wojny, a następnie zasiądź naprzeciw prawdziwego przeciwnika online. Otworzysz niewłaściwą aktówkę i będzie po wszystkim.
Oryginalny opis ze Steam
THE PLACE WHERE ONE CASE DECIDES EVERYTHING
Welcome to the Exchange, agent.
Some of these briefcases hold the documents we want. One holds a bomb. Open a case, pass the turn. Do not open the bomb. That is the whole of your training.
BOMBCASE is a turn-based deduction duel played across a table in a bunker. Every case you open ends your turn, so everything you do before it matters: what you listen to, what you scan, and what your opponent sees you leave closed.
READ THE TABLE
Twenty+ devices, and each tells you only part of the truth. The stethoscope hears a bomb tick, the Geiger counter finds paper, and the UV lamp exposes a forgery. Mark the cases with your own notes and work out the rest.
BREAK THE OTHER SIDE
Your opponent has a kit too, and watches where you point yours. Jam their devices, burn out their gear, scramble the cases to wipe their readings, or set off a case from across the room.
SURVIVE THE ROOM
The bomb is not the only danger:
Poison and radiation build up, and radiation follows you from mission to mission.
Traps cost you a turn or a device.
The lights go out, the clock runs short, and the table itself goes live.
CHOOSE YOUR AGENT
Analyst, Medic, Saboteur or Bomber - each with their own devices, their own perk and two endings: the truth and the medal. Read the dossier to its last page to find out what the Exchange is for.
FOUR FACES ACROSS THE TABLE
Dice Delacroix the Gambler. Magpie the Hoarder. The Tailor. Mr Kalt. Each plays in their own manner, and each has something to say about how you play.
BETWEEN MISSIONS
Spend your pay in the safehouse: buy, sell and combine devices, or brew truth serum at the workbench. Pack supply crates in a puzzle of its own, with twenty crates to solve.
AND WHEN THE CAMPAIGN ENDS
New Game+: every cycle is harder.
Endless: generated rooms, three strikes, and a best depth to beat.
Online PvP: host by code and play a five-mission series against a real person.
90+ achievements to earn.
Pick a case. Any case.
Wishlist BOMBCASE now - and try not to open the wrong one.






Informacje o wersji demo i premierze
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Informacje i grafiki: Steam · Ostatnia kontrola UTC