TryNextGame次に遊ぶゲームを見つけよう
JA
← 一覧に戻る

Galactic Rummi LAN Party

発売済み

Playshare Ventures S.R.L.掲載日 Oct 9, 2026

About the game

LANパーティーや家族でのゲームナイト、長時間のフライト、キャンプ旅行、インターネット接続が利用できない場所に最適な、マルチプレイヤー対応のRummiボードゲームです。プレイに使用するすべての端末を、同じLAN(ローカルエリアネットワーク)、Wi-Fiネットワーク、またはホットスポットに接続する必要があります。

Steamの原文説明

Multiplayer Rummi board game over local Wi-Fi, ideal for family game night, LAN parties, long flights, camping trips and areas where an Internet connection is not available nor desirable. All playing devices are required to be connected over the same LAN (Local Area Network), or the Wi-Fi network or one device can be used as a Hotspot and all other devices connect to the same Hotspot. No other accounts required to play this game.

Game rules

There are two boards or racks in this game: one is private, only visible to the player, and another public board visible to all players.

Melding is the process of moving tiles from the private rack to the public board, according to the rules of the game.

Each tile or playing piece is worth the number of points depicted on its face. To win the game, a player must move all of the tiles from the private board to the public board. If no player empty their private board, the player with the least tiles points remaining on their private board.

01 First to clear the rack

Start with 14 tiles. Meld them all to win. There are 106 tiles for 2–4 players and 160 for 5–6.

02 Runs

Three or more consecutive numbers of one colour. Numbers run from 1 to 13; 13 cannot wrap to 1.

03 Groups

Three or four tiles of the same number, all in different colours.

04 First meld: 30 points

Use only your rack to make one or more complete runs or groups worth at least 30 points together. Every selected tile must fit.

Example points calculations: 12 + 21 = 33 ≥ 30

05 Jokers

A joker replaces a missing tile and scores its represented value in a meld. A meld cannot contain only jokers.

Example points calculations: 10 + 11 + 12 = 33

06 After your first meld

Add to or rearrange public melds. Play at least one rack tile, keep all public tiles on the board, and leave every meld valid.

07 Your turn

Select tiles, then drop on highlighted board cells or use Meld in full-rack mode. Finish meld confirms your play and ends your turn.

08 Draw or undo

Draw takes one tile and ends your turn. Undo cancels unfinished changes. Draw is disabled during an unfinished meld; undo it first.

09 Timed games

When time runs out, unfinished changes are undone, a tile is drawn if available, and the turn ends.

10 End of the game

If the pool is empty and everyone passes, the lowest rack score wins. Numbered tiles score their face value; each remaining joker scores 30.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC