战国立志传
Em breve
About the game
“Warring States:Path of Power” é um RPG ambientado no período dos Estados Combatentes da China antiga. Jogue como uma figura histórica e vivencie sua história, ou crie seu próprio personagem e comece a vida como uma pessoa comum.
Descrição original no Steam
《Warring States:Path of Power》 is a role-playing game set in ancient China’s Warring States period. Play as a historical figure and experience their story, or create your own character and begin life as an ordinary person. Travel between cities, build wealth and reputation through trade, study, and quests, and gradually forge your own path.
NPCs pursue their own activities, while diplomacy and warfare between factions unfold independently. Build a family, marry and raise children, recruit retainers, and establish businesses. Enter government service and lead armies to conquer cities and territory, pursue a merchant’s life, or join one of the martial factions to explore different paths, including medicine, smithing, law enforcement, assassination, diplomacy, banditry, and mechanical engineering.
Boss Battles
Siege Battles
World Map
Political Map
Outer City
Explore markets, taverns, clinics, merchant guilds, martial arts schools, horse markets, smithies, academies, municipal offices, homes, and player-owned shops, alongside special locations such as the Jixia Academy.

Inner City
The seat of a state’s government, where much of the official career path takes place.

Character Panel
View your character’s five core attributes, skill levels, items, skill cards, and more.

The Merchant’s Path
Trade between cities, open and manage shops, join merchant guilds, and expand your trade routes.

The Official’s Path
Serve a state, undertake assignments, and earn merit. Choose between civil and military careers: civil officials focus on domestic affairs, diplomacy, and intrigue, while military officers oversee military preparations and command armies in battle.


Build Your Family
Marry, raise and train your descendants, recruit retainers, manage family businesses, delegate assignments, and increase your family’s level.


The Martial Factions
There are seven martial factions, each with its own distinct gameplay:
Lianyun Stronghold: Raid caravans, collect protection money, seize goods, or rob the rich to help the poor. (Implemented)
Zongheng Tower — School of Diplomacy: Its outer division specializes in infiltration, theft, and intelligence gathering. Its inner division shapes relations between states, brokers alliances, and practices diplomatic statecraft. (Design complete; development pending)
Bingfeng Hall — School of Military Strategy: Take on military contracts, compile a weapons compendium, forge and refine equipment, and test your martial skills. (Planned; development pending)
Moshou Alliance — Mohist School: Develop mechanical devices and upgrade strongholds. (Planned; development pending)
Fazheng Bureau — Legalist School: Pursue wrongdoers, capture criminals, and take on the duties of a constable. (Planned; development pending)
Taiyi Order — Daoist School: Grow medicinal herbs, practice alchemy, and work as a physician. (Planned; development pending)
Nongjia Settlement — Agricultural School: Recruit displaced people, mediate disputes, grow crops, and tame animals. (Planned; development pending)


Adventures
Random adventures appear throughout the world. Check the Rumors menu for leads, assemble a party, and travel to the location to begin your expedition.
Combat uses an auto-battler system, allowing you to build your own party composition. There are currently seven classes: Vanguard, Guardian, Spear General, Physician, Assassin, Ranger, and Strategist. Each has its own active and passive skills, giving you plenty of ways to combine their strengths.

The game currently features 18 states, 7 martial factions, 5 merchant guilds, and over 500 characters, with more characters to come. Development is still at an early stage, and there are many ideas I have yet to bring into the game.
A Note from the Developer
This is a solo project, and I love the process of making games. I currently spend an average of 17 hours a day working on it.
The game is still in development. Its art, UI, controls, balance, and other aspects still need plenty of work, and story development has barely begun. I will work through these issues and improve the game one step at a time. Rest assured: I will not rush it to release before it is ready.
A powerful, easy-to-use mod editor will also launch alongside Steam Workshop support. It is being designed so that almost anyone can quickly start creating their own mods—a goal I planned for before development even began.






Informações sobre a demo e o lançamento
Os dados da verificação atual não confirmam nenhuma demo. Isso não significa que o jogo nunca teve uma; consulte a página dele no Steam para verificar a disponibilidade atual.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC