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Iwanu Ga Hana

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ISEKAI GamesDécouvert le Oct 7, 2026

About the game

À Shiomachi, chacun garde au fond de lui des mots qu'il n'a jamais pu prononcer. À minuit, le temps s'arrête et ces mots deviennent des monstres. Vivez une année scolaire entière, nouez 17 liens et combattez pendant l'Heure muette pour aider vos amis à dire ce qu'ils n'ont jamais pu exprimer. Un JRPG élégant sur les choses que nous taisons.

Description d’origine sur Steam

言わぬが花 — "Some things are better left unsaid."

Say it anyway.

Itsuki Kanda has just moved to Shiomachi, a rainy port town in Kanagawa. On his first day, the perfect student council president freezes mid-speech… and Itsuki sees it: a line of white text peeling off her lips and being crossed out from the inside. What she didn't say.

At midnight, the town stops. For a few minutes — the Mute Hour — you can go down into the Naraku, the stage beneath the stage, where every swallowed word turns into a monster. And one of them has taken her voice.

BY DAY: A WHOLE SCHOOL YEAR

  • Go to class, take exams, work part-time jobs, walk the streets of Shiomachi from the harbor to the old cinema.
  • Every day has an afternoon and an evening to spend. Every choice costs time — and every episode has a deadline.
  • Grow five social stats — Knowledge, Nerve, Empathy, Craft and Voice — to unlock new answers and new paths.
  • Rainy season, summer festivals, a school trip to Kyoto, snowy winter nights and a final spring.

17 BONDS, 17 SECRETS

  • Your friends smile and say "I'm fine". Itsuki reads the subtitle underneath: the line they're swallowing.
  • Hang out, text at night, give gifts, choose honesty or comfort. Your choices decide the shape of each friend's power.
  • A radio host who laughs so no one sees her, a mechanic who carries everything in silence, a president who is first in everything except herself… and many more.

AT MIDNIGHT: THE NARAKU

  • Explore Gotens — dungeons built from what a person can't say: a silent factory, a ghost radio station, a school council that votes on your every move, a Kyoto inn where every word means its opposite.
  • Hide behind the scenery, open your Third Eye to see what's hidden, and get out before the Mute Hour ends.

COMBAT: READ THE GAG, MAKE THEM SAY IT

  • Enemies are Strikeouts: swallowed lines wearing a gag full of gaps.
  • Read the gag, then fill each gap in order with the right register — Hit, Shout, Whisper, Laugh or Sob.
  • Complete the line and it's SAID! — pass the cue to a friend in a Relay, chain Duets, charge the CLIMAX bar and unleash full-screen finishers.
  • Collect Echoes, fuse them in the Orchestra Pit, and equip masks that change how you fight.

FEATURES

  • Hand-drawn, high-contrast anime style with bold cut-ins and stylish transitions.
  • Fully playable in English, Spanish and Japanese.
  • Japanese voice acting for reactions and key scenes, and an opening song with real lyrics.
  • Multiple endings — and a true one, for those who say everything.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC