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Grind Grid

Pubblicato

Forge TeamScoperto Oct 5, 2026

About the game

Un clicker incrementale idle in pixel art, in cui 96 mostri e 32 blocchi inattivi salgono di livello indipendentemente. Passa sopra con il mouse: i danni vengono inflitti automaticamente. Prestigio, evoluzioni, vantaggi, gradi e centinaia di potenziamenti. Quanto riuscirai a far crescere i numeri?

Descrizione originale su Steam

Before you lies a grid of 96 cells. Behind each one — a monster with its own health, stats and rewards. Hover your cursor, and damage is dealt automatically. No clicking required. Kill it — earn money and XP. Unlock the next cell. Repeat until the numbers become obscene.

How It Works

  • Hover-based damage. No button mashing. Keep your cursor on a monster and the system strikes at fixed intervals on its own.

  • Money and XP. Every kill drops currency for upgrades and experience for your global level.

  • Base upgrades. Money and XP gain, monster spawn speed, and the chance to turn a monster into a Super Monster with boosted rewards.

  • Prestige. As your global level rises, you earn prestige points. Reset your base upgrades and gain far more powerful bonuses in return.

  • Evolutions. A tier above prestige. They reset both base upgrades and prestige — but deliver a completely different scale of power.

  • Perks. A permanent income bonus per monster, leveled up by kill count. Slow to grow, but forever.

  • Idle blocks. 32 idle blocks deal damage and generate money and XP on their own. Each has its own upgrades: income/damage, crit chance, crit multiplier, and speed.

  • Boss blocks. Monsters with a massive health pool and a fight that takes real time — but they drop far bigger rewards than anything else. Your milestones on the grid.

  • Tiers. Finish a tier, reset all progress, and start the next one. Difficulty climbs hard. Rewards climb harder.

And More

  • Statistics — everything countable is counted.

  • Steam Achievements — for those who love filling in checkmarks.

  • Visual customization — swap backgrounds, tweak animations.

  • Pixel art — because big numbers look better in small pixels.

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC