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Keep Making Games

近日発売

sshulin掲載日 Oct 6, 2026

About the game

1976年から始まる、1人だけのゲームスタジオ経営ゲーム。スタッフは、しゃべるカセットテープと盆栽、そしてメガホンを持ったヒヨコだけ。非現実的ですよね。たった1人で50年間もゲーム業界全体に立ち向かうのも同じですが、それこそが狙いです。さまざまな要素を組み合わせてゲームを作り、ライバルより先に店頭へ並べましょう。

Steamの原文説明

My next release - Soulstack

Before Keep Making Games, Soulstack comes out on 5 November


About the Game

Keep Making Games starts you in 1976 with a spare room, a homebrew kit and $4,000. Make a small game, ship it, read what the magazines think, then make the next one better. Buzz, Bonsai and Tape will have opinions about all of it.

  • Snap features onto the genre's core and prototype it before you commit
  • Ship onto three shelves at once: its genre, its theme and its machine. A flooded shelf sells less, whoever flooded it
  • Get reviewed by the magazines of the day. They don't agree, and each one says why
  • Buy a rival's game, then play it or take it apart
  • Master a genre and it opens two more - Action grows into Platformer and Shoot 'em up

Making a game

Every game starts as a genre's core. Snap features onto it, sketch a prototype and see what it really costs before you build the rest. Then the game gets made right there in the room, while Buzz reads you the headlines.

Your only staff

After your first release you pick one of them. Buzz is a chick with a megaphone for a beak. Bonsai is a small tree in a pot. Tape is a cassette with strong opinions about hardware. The other two move in when you earn them. Each wants something different from your next game, and they'll tell you. Each one also evolves twice: Tape becomes a floppy disk and won't stop mentioning how fast it loads.

Shelves

Every genre, theme and machine is its own shelf, and rival studios fill them too. Release a Space game the same month as three others and it sits in a pile. Good games make players trust a shelf more, which helps you and every rival on it. Your first goal is simple: beat the best Action game on sale.

You study them, they study you

Buy a rival's game and pick one: play it and learn from people who know the genre better than you, or take it apart so every technology inside gets cheaper to research. Old games sit in the bargain bin at half price. It works both ways. Master a genre and it opens two new ones, like Platformer and Shoot 'em up from Action. Get there first, and rivals have to play and take apart your games before they can follow. The news tells you when they have.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC