TryNextGame次に遊ぶゲームを見つけよう
JA
← 一覧に戻る

Magehold Fairwinds

発売済み

Pixel Play Studio掲載日 Oct 14, 2026

About the game

絵画のような空を描く全5幕を通して、浸水する飛空艇の乗組員となれ。フローを導き、風の盾を張り、詠唱室から魔法を放ち、一時停止可能なリアルタイム戦闘で敵船に乗り込もう。そして、できるものなら借金を返済せよ。Mageholdの世界を舞台にした飛空艇ローグライト。

Steamの原文説明

Your ship, your crew, and the open sky

Take the helm of your own airship and chart a course across the hand-painted skies of Magehold. Sail through five acts and nine distinct regions—from smoky river docks, crystal cliffs, and beastborn aeries to gnome clock-cities, the lawless Reaches, and the noble spires of Crown Peak. At the far edge of the chart lies the Hush Front, where a creeping void is draining the magic out of the world.

Every voyage is a new chart, a new crew, and a fresh fight for survival. Keep your hull patched, your stores full, and your crew alive long enough to carve your name across the skies—and decide the fate of the world's magic when you reach the end of the map.

Real-time tactical combat (with pause)

Command your ship from a cutaway view where every room and crewmate matters. Route magical Flow between the Helm, Drive, Battery Deck, Casting Room, and wind shields. Target specific enemy rooms, put out fires, patch hull breaches, and keep the Keel running before you drop out of the sky. Pause at any moment to issue orders.
  • Broadside guns & ancient weapons: mix elemental batteries, sweeping sunlance beams, heavy ballistae, crystal mortars, deck-clearing grapeshot, and the void-powered Hush Lens—and swap guns from storage mid-fight.
  • Battlefield magic & Counterspells: seat mages in the Casting Room to hurl five elements at enemy systems, blast boarders in your own corridors, or intercept incoming enemy volleys in mid-air.
  • Clockwork constructs & living skies: deploy repair crabs, ward wisps, and towering Boarding Golems while fighting through shifting gales, fog banks, hailstorms, and multi-ship ambushes.
  • Optional Auto Battle: flip one switch to let the AI fight for you in battles and delves. Pick a combat doctrine (Gunline, Raider, Saboteur, Spellcaster, or Bulwark) and take back the helm whenever you want.

Board, sabotage, and take prisoners

Fire the Boarding Harpoon into an enemy hull, reel in the line, and send your crew across—or slip aboard unseen with stealth cloaks, smoke pots, and clockwork Brass Weevils that gnaw through enemy systems from the inside. Barricade doorways, form shield walls, sabotage their Drive, or force a surrender and claim your prize.

When enemies board you, lock the bulkheads, rig alarm chimes, and unleash Watch Hounds to hunt them down. Build a Prison on your ship to capture defeated enemies alive—convince them to join your crew, hand outlaws over to the law for silver, or sell lawful captives to the criminal underground.

Beasts, bosses, and the closing storm

Nine multi-phase boss encounters stand between you and the end of the voyage—from the Tallowmere and the Stormmother to the clockwork Orrery, the Pale Regatta, and the Cistern at the heart of the Hush. Between them prowl skywyrms, storm-rays, and crystal leviathans that breathe lightning, frost, and fire.

Behind you, the pressure front is always advancing. Slip into hidden refuges to make camp and patch your hull, or brave the front's elite Pursuers to crack open sealed regional Vaults, duel their Wardens, and wake the secret boss lurking in the grey.

Go ashore: dungeon delves

Some waypoints can't be settled from the sky. Take a landing party of up to four into sunken libraries, ruined academies, ancient vaults, and fallen wrecks. Push chamber by chamber under lantern light, scout the dark with clockwork beetles, battle monsters and bound elementals, free captives, and climb out with whatever loot you can carry.

A crew that remembers what they survive

Recruit humans, beastborn, gnome tinkers, wild casters, and fire-forged emberkin. Every crewmate has a name, a past, and a role on deck. They level up, unlock combat tactics, craft and overclock gadgets at the Tinker's Bench, and grow traits shaped by what they live through. They form tight bonds over long voyages—and grieve when a friend dies. Install a Vitality Chamber to pull the fallen back from death, or etch their names onto your ship's memorial wall.

Smuggle cargo, hunt bounties, and choose your allies

Navigate over 1,500 hand-crafted event and quest scenes where your choices depend on who is aboard, which rooms you've built, and how the factions see you. Haul legitimate freight or smuggle contraband, dodge Excise inspections, follow branching questlines across regions, or pull posters off the Bounty Board—bringing outlaws in dead or alive, taking their bribe, or turning on the faction that hired you.

Build your ship your way

  • 11 airships & 55 layouts: unlock everything from a smuggler's cutter and a gnome tinker barge to a noble mage yacht, the fire-forged Kiln, and the storm-chasing Gray Heron—each with 5 distinct layouts and its own hull-bound Signature passive.
  • Custom Ship Builder: earn Ship EXP to design your own starting loadout from the keel up—choosing your rooms, weapons, crew, hull paint, and figurehead, with any unspent budget converting into starting silver.
  • A full refit yard: build, move, or strip out 22 room types, bolt on specialized armor plating, and balance hull weight against lift and fuel.
  • Over 100 fittings, relics & gadgets: combine run-changing ship fittings, permanent quest Relics, crew-worn devices, and clockwork constructs into wild synergies.

Features

  • Play your way: standard seeded voyages, the Daily Charter, Custom Voyages, Free Trade, an optional Non-Ending Voyage mode (checkpoint reset on ship loss), and post-victory Endless Mode (Hard and Relaxed).
  • Scalable challenge: five difficulty settings (Tailwinds to Headwinds), plus 15 levels of Brand Marks for veteran captains.
  • Three campaign endings: hand the void's power to your patron, seize it to rule the skies yourself, or shatter the heart of the Hush to bring magic back to the world.
  • Rich meta-progression: 102 Steam achievements and an in-game Ledger of over 200 feats that unlock new ships, layouts, rooms, lineages, and captain origins.
  • Original 56-track soundtrack (~3 hours of music) with a built-in music player, Steam Cloud saves, continuous autosave, and full support for 31 languages.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC