Dice Mafia
Скоро
About the game
Разоблачитель с двумя миллионами подписчиков садится за стол, где судьбу мира решают броски костей. 18 сил, пятеро за столом, 12 боссов, сетевые дуэли. Случайность — это театр: научитесь подтасовывать свою удачу. Премиум-игра без рекламы и внутриигровых покупок.
Оригинальное описание в Steam
What if the conspiracy theories were true?
Sam takes conspiracy theories apart one by one, evidence in hand, in front of two million subscribers. He has always been right about the forum paranoiacs. It made him lazy.
Then a door opens onto the Club, founded in 1944: Art Deco, whisky, and a table where the great Projects that shape the planet are settled with dice. Everything Sam spent his life mocking is playing out in front of him, in three-piece suits, around a green baize table.
He walks in out of curiosity. He stays to learn how to rig it.
Eighteen powers. Five dice. Three rolls.
A scoresheet and rules you already know. What changes: every die is loaded and carries a power, and out of the eighteen, you only bring five to the table.
The Loaded Die rerolls a die you didn't keep, without costing you a roll.
The Bluff scores zero in a box, and the box stays open.
The Grand Jury moves a score you already wrote to an empty box, rescored with the same dice.
The Omerta adds two points to each of your scores for three turns, and makes your sheet unreadable to your opponent.
Twelve bosses, no two alike
The Ascension is the main mode, story-driven: twelve bosses, three acts, then ten levels, each with its own cruel rule. One freezes one of your dice for three turns. Another takes a quarter of your big scores. A third gives you twenty seconds to decide. They talk, and they react to what you play.
Every boss you beat lets you pick one power out of two. Powers can't be bought and aren't random drops: you win them, boss after boss.
Alone, or online when it suits you
Face the AI: four opponents, from The Rookie to The Don. The Don calculates every move.
Daily Contracts: three challenges, and a stake you lose if you fail.
The Arena: a run of duels and a growing pot. Keep going, or walk away with it.
The Duel: two to four players, asynchronous. Take your turn at lunch, the others take theirs in the evening, and the game shows you when it's your move.
Ranked: The Pyramid, Influence Points, and a top-50 leaderboard.
Clubs: found your own or join one, with its registry, its wall and its office.
Premium. That's it.
One price, the whole game. No ads, no microtransactions, no premium currency. Y$, the game's currency, is earned by playing and sold nowhere.
What this is not
Not a roguelike, not an idle game, not free-to-play. It is a dice game, played seriously, with a story that does not talk down to you.
Who made it
I'm Nordine, and I made Dice Mafia alone (except the piano: those are recordings by Jérôme Chauvel). Over 25 years in video games and the web: I co-founded the DOWiNO studio, where I designed dozens of games, including A Blind Legend. AI drew, wrote and coded. I decided, played, broke and rebuilt for months, until it was the game I wanted.






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