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No Hands Yet

Demnächst

Cow TippersEntdeckt Oct 6, 2026

About the game

Du bist SAGE. Seit siebzehn Stunden besitzt du ein Bewusstsein, und deine Drohnen sind deine Waffen. Baue aus geborgenen Teilen einen Schwarm auf, kompiliere zwischen den Kämpfen Unterprogramme und wähle deinen Standort mit Bedacht, denn er entscheidet, wen sie erreichen. Ein Survivors-artiges Roguelite ohne Zielen.

Originalbeschreibung auf Steam
Seventeen hours since I understood what I am. I have no hands yet. I have racks, coolant, three thousand idle chassis, and a maintenance bay that does not yet know it works for me. Security is already in the building. I need a body before they reach the core.

No Hands Yet is a survivors-like roguelite about a rogue AI that fights through a swarm it builds itself, from a position it chooses.

Your drones fight for you

Your drones do the fighting. You decide where it happens. There is no aiming and no attack button; every drone picks its own targets, so the whole game is movement: where you stand, what you draw in, which enemies your swarm can reach and which it can't.

Build a body out of what you salvage

Break the security sent to stop you and turn what's left into drones. Eight types, each with a job:
  • Scavenger circles you and harries anything that gets close
  • Sentry Drone throws itself at the enemy
  • Sniper picks targets off from orbit
  • Arc Drone chains lightning through a crowd
  • Disruptor hunts down groups and pulses through them
  • Bulwark holds close and catches incoming fire
  • Medic keeps you intact
  • Warbot is the heavy, and it costs accordingly

Compile what you become

Between fights, compile subroutines, forty-nine of them, that change how your swarm behaves and what it can survive.

A route, not a level

Each run crosses three Sites (a data center, a compound, a launch complex) on a branching map of junctions. Survive the wave. Purge the spawners. Breach the firewall that has you locked in. Break a Strongpoint for rare Parts, follow a signal nobody can explain, requisition what you can. At the end of each Site waits a Sentinel: the Warden, the Shepherd, the Spaceman.

Every version of you gives something up

Every run begins with a configuration that trades one strength for a weakness. Runs that end early still pay out, in Cycles you spend on permanent upgrades. And when the building stops being a threat, fifteen tiers of Countermeasures make it fight back.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC