CHARNEL
Demnächst
About the game
Diablo, aber mit Schusswaffen. Steige hinab in die Gruften, wo die Dunkelheit herrscht, die Toten umherwandeln und dein Licht nur begrenzt weit reicht. In diesem Echtzeit-ASCII-Roguelike entdeckst du ein Arsenal an Waffen, kämpfst gegen Horden von Verdammten und bahnst dir mit nur einem Leben deinen Weg durch ein sich ständig veränderndes Labyrinth bis ganz nach unten.
Originalbeschreibung auf Steam
Diablo, but with guns.
Descend into the crypts, where darkness reigns, the dead linger, and your light only reaches so far. In CHARNEL, a real-time ASCII roguelike, you'll uncover an arsenal of weapons, battle hordes of the damned, and navigate an ever-changing labyrinth, with one life to reach the bottom.
Key Features
A packed arsenal – From pistols and shotguns to sniper rifles and belt-fed machine guns, you'll find no shortage of firepower as you plumb the depths. Just keep an eye on your ammo count.
Modified weapons – With varying quality and attachments, every gun you'll come across is unique. Silencers, extended magazines, and full-auto conversions are just a few of the modifications you'll find while scavenging for upgrades.
Battle in the dark – The crypts are poorly lit and occasionally devoid of light entirely. Your flashlight is the only guaranteed source of light and only reveals where you aim. The sound of gunfire draws enemies closer, so you'll often hear what's coming before you see it.
Explore an ever-changing labyrinth – Every crypt is home to unique dead, and every run takes a different path through them as you descend. The deeper you go, the deadlier and more numerous the enemies become, but so do the rewards.
Challenging bosses, unique rewards – Each crypt is guarded by a keeper: an enemy far more threatening than anything else you'll encounter. Conquer them to claim their cache and a chance at a unique weapon you won't find anywhere else.
No levels, one life – Your skill and knowledge of the enemy are your primary sources of progression. The guns you find and occasional shrines that grant bonuses will aid you along the way, but death is almost certain, and final.
Retro by design – An immersive isometric experience made entirely in ASCII, illuminated by torches and the flashlight on your gun. The CRT filter is optional, but encouraged.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC