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Cozy Necromancy

Dostępne demo

HexmongerOdkryto Oct 3, 2026

About the game

Łagodna opowieść kryminalna o wiosce, która nie potrafi pożegnać swoich zmarłych. Jako czeladnik nekromancji pomóż sześciu duchom zaznać spokoju: wysłuchaj ich, zbadaj, co je więzi, i przedstaw swoje wnioski za pomocą trzech przedmiotów umieszczonych w rytualnym kręgu. Bez walki, ograniczeń czasowych i możliwości przegranej.

Oryginalny opis ze Steam

Cozy Necromancy is a gentle mystery about a village that cannot let go of its dead.

You are a journeyman necromancer, freshly graduated and posted to Willowmere on your first assignment. The spirit waypoint beneath the village, the Moonwell, was sealed thirty-five years ago, and the dead have been collecting behind it ever since. None of them are hostile. All of them are stuck.

There is no combat in this game. You cannot fight a ghost into peace.

Listen first

Every bound spirit is a person with an unfinished sentence: a twin who blames herself for a fire, a knight who kept the wrong oath, a hedge witch the village burned and later thanked. You travel with them, watch what they react to, read the archive someone misfiled, and ask the living about the things they would rather not say.

The ritual is an argument

When you think you know what binds a spirit, you say it with objects: three items placed in the ritual circle. What matters is what they mean... a locket, a scorched hinge, a letter never sent. Get it right and they can move on. Get it half right and they will tell you so. Nothing is ever consumed, so you can always try again.

A village that feels alive

Seven villagers with their own routines, their own gossip and their own reasons to be somewhere in the afternoon — and a square full of neighbors talking among themselves.

Six spirits and one sealed well

Six companion stories, each one resolvable on its own, and one older question underneath them all: who sealed the Moonwell, and what were they protecting?

Quiet by design

No timers, no fail states, no combat, no resource management. Packing puzzles when you want them. Hints when you are stuck, and a journal that remembers what you have worked out.

Talk to people, not to a server

The villagers' small talk, and the oracle's riddles when a ritual goes wrong, are written on the spot by a small language model that runs entirely on your computer. The model ships inside the game. The story itself is written by hand: the model is trusted with the weather, not the plot.

Fair and quiet about it

  • No ads, no microtransactions, no account.

  • Plays fully offline. Nothing about you is collected by us.

  • Keyboard and mouse.

Informacje o wersji demo i premierze

Podczas ostatniej kontroli znaleziono wersję demo na Steam. Przed pobraniem sprawdź na Steam, czy nadal jest dostępna w Twoim regionie.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC