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Cultist: The Ritual

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FireBall TeamDécouvert le Oct 6, 2026

About the game

Un jeu d'horreur atmosphérique à la première personne. Vous êtes l'une des 5 victimes d'un manoir. Échappez-vous discrètement de votre cellule tandis qu'un cultiste sans âme entend chacun de vos pas. S'ensuit une course-poursuite mortelle sur trois étages : deux chasseurs vous traquent et deviennent plus dangereux chaque nuit. 7 nuits, 7 tentatives avant le rituel. Quelle fin vous attend ?

Description d’origine sur Steam

 SILENCE IS YOUR ONLY ALLY. UNTIL IT RUNS OUT.

You wake in a cage in the basement of an abandoned three-story mansion. There are five of you, all taken for a ritual in the name of Belphegor. Seven nights remain until it is complete, which gives you seven attempts to escape.

Someone is walking upstairs. And he is listening.

 ACT I. SILENCE

You’re still in the cage, and the first cultist walks the floor above. He hears everything: a footstep, a dropped item, a creaking board. One careless move and he comes down.

This takes patience and a cold head. Search the cage, find tools, solve puzzles and cover your tracks so he suspects nothing. Your goal is to slip out right under his nose.

 ACT II. THE HUNT

The cage is behind you, and the silence ended with it. Ahead lie three floors of dark corridors, locked rooms and places where it’s easy to lose your head.

There’s nowhere left to hide, and whoever stands still gets found. If the cultist spots you, you run. If he catches and grabs you, you fight for your life.

 ENEMIES THAT THINK

They don’t run to random spots. They try to understand you: where you went, why, and what you’re planning. Every trace you leave is a question they’re trying to answer.

Every night they grow faster and angrier, but rage makes them chaotic and dumb. The more they rush, the more mistakes they make, and you can use that.

 WHO IS HUNTING YOU

  • The Main Cultist - a relentless hunter you can’t hide from in silence or in darkness. He sees you and hears your every step, goes after every sound and strikes from where you least expect him.

  • Isaac - the impatient second cultist. He throws knives from a distance and slowly closes in on anyone who can no longer move.

  • Gorob - a monstrous goat who can kill you too. But you can’t leave the mansion without him.

 PUZZLES AND ITEMS

The mansion won’t give up its secrets easily, and almost every find is needed by someone or something. Combine items, avoid deadly traps and work your way out, one step at a time:

  • Dress the mannequin, and the keys are yours

  • Find the right order of the paintings and crack the mansion’s design

  • Cut the power, so the live current on the main gate doesn’t kill you on the way to freedom

 CHOOSE YOUR ENDING

  • Escape alone

  • Save the other captives

  • Become the monster

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC