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SpellWeave

已发行

Josh Dillion收录日期 Oct 8, 2026

About the game

用能够彼此改变并相互组合的法术卡牌构筑一根魔杖,然后一路战斗,深入无尽的地下城。顺序决定一切:一个修正效果会改变它之后的所有法术。这里没有最终层——你倒下时,本次冒险才会结束。

Steam 原始说明

Coming soon.

More updates are on the way!

There are more features in the works for future updates such as,.

  • More spells and modifiers!

  • More level designs and skin packs to unlock!

  • Steam Achievements!

  • Full controller support!

  • 2 Player co-op!


About the Game

Your wand is a sentence. Order is the grammar.

Spellweave is a pixel-art spell-chaining roguelite. A wand is a list of slots cast left to right, and what a spell does depends entirely on what sits in front of it.

  • Payloads, are the things that fly out and do the damage.

  • Modifiers, affect every spell after them — and nothing before.

  • Multicasts, make a single trigger pull draw several payloads at once.

Triggers, swallow the spells that follow and re-cast them at the point of impact.

So, TRIPLE CAST → FORK → GIANT → FIREBALL → CHAIN LIGHTNING → ICE SHARD, fires all three payloads at once, each split into three oversized projectiles. Rearrange two slots and you have built something else entirely.

Forty-plus spells that genuinely combine.

Homing, piercing, ricochet, forking, elemental infusions, lifesteal, critical edges. Flight-path modifiers that make your spells orbit you, fan out in every direction, curve mid-air, or fly out and cut their way back. Summons — melee thralls, spirit archers, hex familiars — that are payloads too, so multicast raises several and FORK adds more.

Five elements you can read at a glance.

Arcane orbs trailing runes. Ragged flame shedding embers. Rotating frost shards. Zigzag lightning. Bubbling toxic blobs that drip. Each has its own silhouette, trail, impact and sound — and an infusion modifier converts everything downstream of it.

Endless, and it means it!

There is no final floor. Enemy health, damage, numbers and elite frequency climb forever; past depth 60 they gain armour, and past depth 100 the horde doubles. Bosses every fifth depth, and every tenth a greater boss in an arena three times the size that drops spells found nowhere else.

You carry three lives. Dying costs one and drops you back at the start of that depth with everything intact. Run out and the run is over.

Hard mode, for when three lives feels generous.

One life. Half the gold. Double the horde from the very first depth. And from depth 100 every enemy carries a shield equal to its own health that you have to break before you can touch it.

  • Unlockable skin packs, that repaint the dungeon, the weather and the creatures themselves — snowmen and Christmas trees, skeletons and jack-o'-lanterns. Cosmetic only; spells and difficulty never change.

  • Fully rebindable controls, and separate music and sound volumes.

  • Automatic saving, close it mid-run and pick up exactly where you left off.

  • Every sprite, sound and music track generated in code. No asset files anywhere.

试玩版与发售信息

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信息与图片:Steam · 最后检查 UTC