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Pick & Roll Manager

Wydana

Maillard Retro LabsOdkryto Oct 23, 2026

About the game

Stwórz trenera i poprowadź klub koszykarski w 36 ligach Europy, obu Ameryk oraz Azji i Pacyfiku, z własnymi zasadami i pucharami kontynentalnymi. Mecze rozgrywane akcja po akcji na dwuwymiarowym boisku, transfery, akademia młodzieżowa, zarząd, przed którym odpowiadasz, oraz edytor pozwalający stworzyć dowolną ligę.

Oryginalny opis ze Steam

Your club, your career, your court

Take a club, a giant or a third-division side, and carry it as far as you can: 36 leagues from 32 countries across Europe, the Americas and Asia-Pacific, 536 clubs and 7,366 players living out their careers while you live yours. Everything crosses your desk: the roster, the money, the academy, the press and the mood in the stands. Nothing decides itself.

Your coach, your style

You create your coach before you start —defensive, offensive, developer, man-manager or tactician— and that style shows in your team from day one. Every other club has its own too: they sign what their coach wants, and the press has something to say when two styles collide.

Every game plays out on the court, with a commentator

The engine simulates every possession and the 2D court shows it to you with a broadcast camera, referees, scoreboard and live stats, while a commentator calls the plays and the names of the players making them. The plays you call are the plays you see: the pick and roll, the backdoor cut, the 2-3 zone, the steal and the fast break. You make substitutions on dead balls, call timeouts and pick the next play right there, give the halftime talk and, when it all comes down to the last possession, you choose who takes the shot. When it's over, the shot chart shows you where the game was won or lost.

A locker room full of people

Every player has a character and an appetite: the one who wants minutes, the one who wants out, the captain who carries the group, the kid who breaks through. They talk to you, they ask you for promises and they hold you to them. Your staff, your scouts and your doctor tell you what they see the way an assistant would, not in percentages.

And everything else a club does

  • The market: negotiations with agents, release clauses, loans, trades between clubs and each league's nationality quotas.
  • The playbook: twelve dials —tempo, shot diet, pressure, rebounding— written as a coach's orders.
  • The club: budget, board, sponsors, ticket pricing by section and arena works you watch go up.
  • The academy: reserve team, youth setup and prospects who break out or stall.
  • Prospects: under-16 regional teams with their own yearly championship; scout them, follow them and bring them to your academy before anyone else.
  • Your world: pick which leagues are in your save when you start, and every competition explains how you qualify for it.
  • The competitions: leagues with promotion and relegation, super cups, cups with a draw, a European Cup with a group stage and a Final Four, national teams and an awards gala with a vote.
  • The press and the legacy: a newspaper that tells your season, trophies, records, a Hall of Fame, cards of your club's legends and retired numbers hanging from the rafters.
  • The editor: change leagues, clubs, players, crests and photos, and share your patches with others.

Achievements and cloud saves

Steam achievements, from your first win to the treble, and your saves in Steam Cloud so you can carry the career on any computer.

Made with care, no shortcuts

Pick & Roll Manager is an independent game by Maillard Retro Labs, in Spanish and in English. The clubs and players in the game are fictional.

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC