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Ricochord

Demnächst

guagwiEntdeckt Oct 1, 2026

About the game

RICOCHORD ist ein Roguelite-Brick-Breaker. Deine Bälle feuern von selbst, die Steine schießen zurück und jeder Treffer spielt eine Note des Songs. Entwickle deine Bälle weiter, besiege die Bosse und erklimme 6 Tracks. Ein bisschen Musik gibt es auch.

Originalbeschreibung auf Steam

RICOCHORD is a roguelite about bouncing orbs. You move and aim, your orbs fire on their own, and they ricochet through the static until they come back to you. Each hit plays a note of the chord the song is on, in time with the beat, and a chain of hits climbs the chord.

  • Annihilate screens, fight some minibosses and a final boss

  • Static steps down the pit on beat. Static that crosses the red line breaches and drains your Amp

  • Static and bosses shoot back, so watch out

  • 18+ kinds of Static march down the pit, and stage monitors stand among them. Elite Static has more health but drop more goodies...

  • Your 4 balls fire in order, then reload. You pick a new ball before wave 1 and after each boss until the feed is full

  • 18+ balls (currently)

  • 20 total bosses with plans to introduce many more

  • 6 conductors, each with a ball of its own and a rule that bends the run for every ball

  • 6 tracks with each having its own soundtrack and mix of static enemies

  • The Festival opens once every conductor has cleared Aurora Arena: 5 venues drawn at random, each under a house rule of its own, each stop tougher than the last. A Weekly Festival gives everyone the same one for a week, with its own leaderboard

  • Clearing Aurora Arena opens the Desk: 13 channels set before a run, Volume 0 to 25, for tougher Static, faster bullets, harder hits, shorter boss warnings, more Static to aim at, and much more. A clear above your best Volume pays a bounty

  • Runs pay Resonance for the Band and the Mixer. The Band is 5 members, each playing one part of the game: Drums (the feed), Bass (Amp and breaches), Keys (the picks), Guitar (hits and effects) and Crew (Cash and the Merch Table). Each has styles you rank up, and you pick one per member before a run. Fame from your clears and spending opens more

  • 34 achievements hang in the Codex as records

  • The Codex keeps every ball, evolution, augment, relic, Static and boss you have met, with what each one does.

  • The Daily Setlist: one seeded run a day with the same track, conductor, mini bosses and one of 8 modifiers for every player, a fixed Mixer and a leaderboard for each day

  • After the final boss, play on into the Encore: endless waves that each add 1 Volume, with a mini boss back every 4th wave

  • Mouse and keyboard, or a controller in every menu and in play. Every key and button can be rebound.

  • Auto aim, a trajectory preview, separate volume for music, sound effects and hit notes, screen shake and screen flash settings, a choice of color for enemy bullets and warnings with outlines to go with it, reduced motion and text size.

  • Hold Alt, or RT on a controller, to see what a keyword means.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC