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Project Vanquisher

Démo disponible

Ioannis TzanellisDécouvert le Sep 30, 2026

About the game

Échappez-vous d'une prison d'entreprise de 120 salles en combattant avec une arme qui se réécrit elle-même. Dix secteurs, dix boss, huit formes d'arme et un multiplicateur de chaîne qui se brise dès que vous subissez un coup. Chaque pixel et chaque son sont générés en temps réel. Jusqu'à quatre joueurs en écran partagé.

Description d’origine sur Steam

THE GUN REWRITES ITSELF

You are a prisoner. The tower above you is a hundred and twenty rooms of

Corporation property, and the only thing you stole is a prototype: the

Vanquisher 3000. It does not reload. It morphs — eight forms,

eight power levels, and never the same run twice.

TEN SECTORS, TEN GUARDIANS

Cell Blocks. R&D. Foundry. Barracks. Hydroponics. Cryo. Server Core. Reactor.

Docks. And the Spire, where the Overseer is waiting — and where he will try to

leave without you.

Every sector brings one new question: a new enemy, a new hazard, a new way the

floor itself tries to kill you. Vents that scald. Fog that blinds. Ice that

takes your footing. Radiation that does not care about cover.

NOTHING HERE IS A FILE

There are no textures on the disk. No samples. No sprite sheets. Every enemy,

every wall, every gunshot and every note of the soundtrack is generated by

the game as it loads — polygon masks lit by a real lighting model, and a

synthesiser written in numpy. The first launch bakes it. Every launch after

that is instant.

SCORE IS A SECOND OPPONENT

Kills chain. The multiplier climbs to x4 — and halves the moment something hits

you. Clear a room untouched and fast and the bonus doubles. The game has one

ending; it has a thousand ways to be beaten well.

FOUR PLAYERS, ONE TOWER

RACE MODE: the same maze, different starting cells, split screen. First

to the exit wins. Meet a rival on the way and only one of you leaves the room —

the other sits out sixty seconds and watches. Two players share the screen

horizontally; three or four take a quarter each. Pick the full campaign or race

to the end of any sector.

FEATURES

  • 120 procedurally arranged rooms across 10 themed sectors

  • 10 hand-designed bosses, each with its own phases, tells and sound

  • 8 weapon forms × 8 power levels — the gun you finish with is never the one you started with

  • Local split-screen race for 2-4 players, with friendly fire very much on

  • Score, chains and per-difficulty records

  • Full controller support · English and Greek

  • 100% procedural art and audio — nothing is an asset file

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC