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Shattersong

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Matt LionheartDécouvert le Oct 10, 2026

About the game

Un RPG tactique narratif dans l'esprit des classiques 16 bits. Levez une armée devenue une véritable famille de 60 héros, retrouvez les Mots perdus dont le chant donna naissance au monde et affrontez Hollow Cantor, un prêtre endeuillé qui efface le monde, une note après l'autre.

Description d’origine sur Steam

Many small voices against one perfect silence.

The world of Aurendal was sung into being. Its magic is language: the Words

of the First Speech don't describe things — they make them. Long ago the great

Words shattered and scattered. Now Savreth, the Hollow Cantor — a grieving former

priest — wields the Unword to unsay the world, one note at a time. And he calls

it mercy.

You are Corin, a teenage banner-bearer. Your answer is not a chosen one or an ancient

blade. It is people — a found-family army gathered one recruit at a time, because a Word

bound into a living soul is a Word the silence can never erase.

A tactical RPG in the lineage of the greats.

  • 60 recruitable heroes — knights, harpooners, hedge-witches, a bear-man of the

Riverclaw, and stranger friends still. Everyone has a name, a past, and a reason to fight.

  • 28 chapters across 5 acts — a full campaign from a village lane to the Unsung

Hour, with towns to walk, camps to muster in, and secrets off the beaten path.

  • Three-tier promotions — every hero grows through three full class tiers with

new looks, new skills, and new answers on the battlefield.

  • Bind the lost Words — forge recovered Words into your heroes at the Anvil of

Saying. Every binding is permanent, every binding costs a Tithe, and every choice of

who is a goodbye to everyone else.

  • Honest, transparent tactics — a full combat forecast before every attack.

No hidden math. Initiative interleaves by speed, flanks matter, high ground extends

your reach, and walls genuinely block line of sight.

  • Retreat, not death — fallen heroes withdraw instead of dying. The campaign

asks you to be brave with people you've come to love, not to reset the clock.

  • Terrain that fights with you — forests slow the unready, rivers stop all but

the wave-walkers, and the high ground is worth taking. Every hero moves differently.

  • A painted world — painted battlefields, painted towns, and a painted cast

of dozens, in a warm storybook style with an original soundtrack.

The villain isn't wrong. He's just asking a different question.

Savreth lost everything and decided the kindest thing is for nothing to hurt ever again.

Shattersong is about the other answer — the noisy, imperfect, stubborn one. It's a game

about why the noise is worth it.

A solo-developed labor of love.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC