Shattersong
Demnächst
About the game
Ein storybasiertes taktisches Rollenspiel im Geiste der 16-Bit-Klassiker. Stelle eine Wahlfamilien-Armee aus 60 Helden auf, hole die verlorenen Worte zurück, die einst die Welt ins Dasein sangen, und stelle dich Hollow Cantor – einem trauernden Priester, der die Welt Ton für Ton ungeschehen macht.
Originalbeschreibung auf Steam
Many small voices against one perfect silence.
The world of Aurendal was sung into being. Its magic is language: the Words
of the First Speech don't describe things — they make them. Long ago the great
Words shattered and scattered. Now Savreth, the Hollow Cantor — a grieving former
priest — wields the Unword to unsay the world, one note at a time. And he calls
it mercy.
You are Corin, a teenage banner-bearer. Your answer is not a chosen one or an ancient
blade. It is people — a found-family army gathered one recruit at a time, because a Word
bound into a living soul is a Word the silence can never erase.
A tactical RPG in the lineage of the greats.
60 recruitable heroes — knights, harpooners, hedge-witches, a bear-man of the
Riverclaw, and stranger friends still. Everyone has a name, a past, and a reason to fight.
28 chapters across 5 acts — a full campaign from a village lane to the Unsung
Hour, with towns to walk, camps to muster in, and secrets off the beaten path.
Three-tier promotions — every hero grows through three full class tiers with
new looks, new skills, and new answers on the battlefield.
Bind the lost Words — forge recovered Words into your heroes at the Anvil of
Saying. Every binding is permanent, every binding costs a Tithe, and every choice of
who is a goodbye to everyone else.
Honest, transparent tactics — a full combat forecast before every attack.
No hidden math. Initiative interleaves by speed, flanks matter, high ground extends
your reach, and walls genuinely block line of sight.
Retreat, not death — fallen heroes withdraw instead of dying. The campaign
asks you to be brave with people you've come to love, not to reset the clock.
Terrain that fights with you — forests slow the unready, rivers stop all but
the wave-walkers, and the high ground is worth taking. Every hero moves differently.
A painted world — painted battlefields, painted towns, and a painted cast
of dozens, in a warm storybook style with an original soundtrack.
The villain isn't wrong. He's just asking a different question.
Savreth lost everything and decided the kindest thing is for nothing to hurt ever again.
Shattersong is about the other answer — the noisy, imperfect, stubborn one. It's a game
about why the noise is worth it.
A solo-developed labor of love.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC