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OVERREACH 2126

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The Extremely Tiny Game StudioDécouvert le Oct 1, 2026

About the game

Les autres jeux de stratégie vous mettent un manuel de 280 pages entre les mains. OVERREACH 2126 ne vous en donne qu'une — puis 1 à 6 joueurs s'affrontent pour le contrôle du monde sur un seul écran. Stratégie grimdark en tour par tour sur le même appareil : recrutez, retranchez-vous, contre-attaquez. Une soirée. Une partie. Un vainqueur.

Description d’origine sur Steam

Phones down - Play with real people!

Remember when a game night meant one room, one screen, and having fun together? OVERREACH 2126 is built for exactly that. one to six players share a single PC, take turns, and fight for control of a fractured 2126 map — the way local multiplayer used to feel. The game plays great on single player, local coop and PvP as well as online PvP and coop.

The whole rulebook fits on one page

No 280-page manual. No wiki homework. You'll understand OVERREACH in about a minute — and still be arguing about that one attack an hour later. Easy to start, difficult to master, hard to put down.

  • 1–6 players, one screen — true hotseat, pass-and-play. Only one purchase needed - bring your whole couch!

  • Play together, anywhere  — full support for [b]Steam Remote Play Together[/b].

  • Grimdark, but readable  — grim sci-fi mechs with clean, honest combat you can actually plan around.

Simple to learn. Hard to master.

Combat is rock-paper-scissors you can feel: UAVs beat Tanks, Tanks beat Infantry, Infantry beat UAVs. But the map is where it gets nasty.   

  • Dig in — turn a province into a fortress. Dug-in infantry defend at triple strength.

  • Counter-attack — hit too soft and the survivors strike back. Overcommit and you're exposed.

  • Capture & defect — only infantry can take ground. Break the defenders and their tanks and UAVs switch sides to you.

  • Every move costs energy — recruiting, moving, attacking, digging in. Spend it wrong and you'll watch your empire starve.

No two nights the same

Territories are dealt out randomized at the start, so every match opens on a fresh balance of power. A shared match clock keeps things moving — when time runs out, most territory wins, then troops and energy, then a cold-blooded coin flip. No stalling, no mercy.

The fantasy

It isn't the online rank grind. It's the table, the evening, the pause while your friend overthinks their turn, the roar when a plan collapses. One evening. One game. One winner.

Roadmap

OVERREACH 2126 is in active development. A free demo is on the way, with single-player and co-op vs. AI.

Wishlist now!  

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC