Sourcebound
Veröffentlicht
About the game
Der Bildschirm ist schwarz, und die Dunkelheit spielt Musik. Jeder Schritt, jeder Sonarimpuls und jedes Klicken eines Jägers ist eine Note in einer Partitur, die beim Spielen entsteht und die Wände für einen Moment in Neon taucht. Schleiche dich durch zwanzig generierte Level hinab zur Quelle der Stille. Kopfhörer auf.
Originalbeschreibung auf Steam
You only see what you hear.
The screen is black, and the dark is playing music. Every footstep, every sonar pulse, every click of a hunter is a note, in tune and in time with the score, and each one sends out a wave that paints the walls in neon before the dark takes them back. Move quietly and you see almost nothing. Make noise and everything down here hears you.
Music played by the dark
The soundtrack is composed live and follows your run: calm while you explore, tighter when they find you. Every sound of the level is part of it. Your steps, your sonar, the shards, the hunters' calls are played by an orchestra whose instruments follow the music: strings and horns, saws and acid bass, organ and bells. Every two levels a new ambiance brings its own ensemble. Open the studio to listen to it, or compose an ambiance of your own.
What hunts you
Blind things that click in red. They wander, they turn toward every noise, they come to look, and when they are close they chase. Deeper down you meet the sentinel that chants where it stands and howls to call the others, the tracker that follows your footprints, the prowler that makes no sound at all and only your sonar reveals, a guardian posted at the exit, and a colossus whose wave sweeps the whole level.
Listen
Your sonar reveals everything around you, and every hunter hears it
Sprint to break away, but sprinting is loud
Sneak to go silent, at the price of being nearly blind
Throw a pebble to send them looking somewhere else
Descend
Collect the golden shards to unseal the exit, then go one level deeper. The levels are generated fresh every run, and no descent goes the same way twice. Twenty levels down lies the Source of silence. Reach it, or keep going into the endless dark.
Grow stronger
Every shard you collect is banked forever. Spend it on Resonances: permanent upgrades to your breath, your reach, your memory of the walls, your quiet steps. Between levels, choose a Relic that lasts until you die, and one of two doors that changes the next level.
Also
Made for headphones: every creature is placed by ear
Eleven music ambiances, from Orchestral and Electro to Dub, Cathedral, Clockwork and Ritual, and a studio to shape your own
Ten strata down to the Source, each with its own look and music: nine visual themes (Neon, Lidar, Chalk, Cyanotype, Segments, Vector, Lidar 3D, Dungeon, Cave)
A daily challenge: the same descent for everyone, one attempt
Keyboard and mouse, or a controller
English and French
Every level and every bar of music in this game is generated as you play.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC