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LUMENKEEP

即将推出

Milivoje Simonovic收录日期 Oct 6, 2026

About the game

一块黑暗的六角格棋盘。暗影水晶生物正向你最后一盏灯步步逼近。不要建造防御塔,要构筑光。瞄准发射器,用镜子折转光束,让不同颜色交汇以释放新效果。每次放置都会重新规划整个棋盘上的路径。这是一款由纯粹光芒构成的轻度肉鸽塔防游戏。

Steam 原始说明

A dark hex board. Shadow-crystal creatures march toward your last lantern, and you do not build towers. You build light.

Emitters throw a colored beam across the board. Mirrors bend it. Splitters fork it. Combiners merge it. Prisms break it apart again. And wherever two beams of different color cross, they mix into a third with its own effect: red burns, blue slows, red and blue make a magenta that chains between enemies, and all three colors together make a piercing white. Place one mirror and every beam on the board re-traces instantly, so a single change can rewire your whole defense in real time.

Between waves, draft one of three optics or relics and grow your setup. Every run generates a new hex board, and the shape of that board decides which reflections are even possible: no two runs solve the same puzzle.

KEY FEATURES

Route light, not towers. 8 optic types: Emitter, Mirror, Splitter, Amplifier, Combiner, Relay, Prism, and Filter. Each one changes how every beam on the board behaves.

Color is a weapon. Three colors of light, mixed on purpose, are the core of every strategy: burn, slow, chain, and pierce your way through the dark.

A new board, every run. Procedurally generated hex maps mean the beam paths that work today won't exist tomorrow.

Three acts, three bosses, and a Long Vigil for players who don't want the run to end.

A persistent Constellation of dozens of unlocks: new optics, starting relics, and toolkit depth, grown across many runs.

Daily Seed and endless modes with asynchronous leaderboards. No netcode, no matchmaking, just your best run against everyone else's.

Playable entirely with keyboard and mouse — no controller required.

Playable start to finish in grayscale, with a reduced-flash mode. No moment in the game depends on color perception to understand what's happening.

No hand-drawn art, no human-animated characters. Every crystal, beam, and board in Lumenkeep is generated and rendered procedurally.

试玩版与发售信息

当前检查数据尚未确认有可用的试玩版。这并不代表该游戏从未提供过试玩版;请前往其 Steam 页面查看最新情况。

Steam 试玩版、游戏测试与抢先体验有什么区别?

信息与图片:Steam · 最后检查 UTC