Brain Bomb - Prologue
近日発売
About the game
概念は爆弾。連想は死。カルトのような反ユートピア的世界を描く、サイコホラー・パズルゲームです。被験者の脳には概念爆弾が埋め込まれています。被験者が[Fuse Word]を思い浮かべると、その頭は爆発します。あなたは「認知爆弾処理官」として、致命的な「脳内爆弾」を解体します。
Steamの原文説明
"Concepts are bombs. Association is death."
Brain Bomb is a ruthless, dystopian psychological horror puzzle game based on the "White Bear Phenomenon." A series of unresolvable conceptual bombs have been implanted inside the brains of the Subjects (the infected). The moment their eyes lay upon—or their subconscious associates with—a specific [Fuse Word], their heads will instantly detonate.
As a "Cognitive EOD specialist" at the authorities' containment facility, you will operate a cold, industrial experimental terminal. While subjecting the Subject to an onslaught of vocabulary and visual stimuli, you must stare dead into their brain pressure feedback and neural imagery, reverse-engineering the fatal mental fuse before their head blows apart.
Core Gameplay Loop:
Observe and Profile: Decipher the victim's minimal textual dossier and trauma history, parsing through a selection of candidate words. Among them, there is one, and only one, true fatal fuse.
Lock and Neutralize: Cross-reference thoughts through "visual similarities" or "conceptual links," lock onto the sole [Fuse Word], and hit the confirmation key.
Execution-Style Russian Roulette: The moment you press confirm, you lose all control. The system will ruthlessly and automatically present the remaining words to the Subject one by one. If your deduction is flawed, there will be no buffer—the exact instant the system cycles to the true fuse, fresh blood will splatter directly across your vision!
Game Features:
Pure Psychological Thrill: Strip away cheap jump scares. Indulge in bone-chilling claustrophobia and suffocation driven by cold, industrial lab aesthetics, high-pressure resource management, and an irrevocable "stay of execution" validation process.
Collapsing Layers of Semantic Deduction: Advance from concrete concepts like [Toothpaste] and [Teeth] in the early phase, to abstract pain-based reasoning in the mid-game, until you finally confront twisted psychological traumas like [Guilt] and [Betrayal]. Can you face the ultimate mental bomb when the final hour strikes?
Immersive Retro-Medical Aesthetics: A claustrophobic underground laboratory, X-ray displays scanning the cerebral cortex, and a cold intercom broadcast echoing off heavy concrete walls, commanding absolute, unquestionable compliance.
Playtime:
30-60 Minutes





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