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Slavlands: Tribes at War

Demnächst

SAD Games StudioEntdeckt Sep 30, 2026

About the game

Errichte einen slawischen Burgwall, ernähre dein Volk und führe deine Kriegsschar über eine große Karte der frühmittelalterlichen slawischen Länder. Eine Echtzeitstrategie im Stil der 90er mit tiefgehender Simulation, in der Kriege durch Kornspeicher, Nachschubzüge, Wetter und Glauben gewonnen werden, lange bevor der erste Schlag fällt.

Originalbeschreibung auf Steam

War begins long before the first blow

Slavlands: Tribes at War is a real-time strategy game set in the early medieval Slavic lands of the 9th–10th century. Raise a gord, keep its people fed and warm, then lead your warband through forests, fords and mountain passes. A hungry army is a beaten army.

Campaign: three brothers, one land

  • Choose one of the brothers: Lech, Czech or Rus. You rule a great map of dozens of lands, and when the Father dies, the brothers turn against each other.
  • Every province is a full RTS map. You enter, build and fight, and when you leave, the land stays exactly as you left it.
  • Warbands eat, freeze and tire on the march. Supply trains haul grain along the roads, bandits lurk on the trails, and the Merchants from Tsargrad pay in amber.
  • The Volkhv guides you through story missions and hard choices.

Battles where formation matters

  • Officers lead squads in formation: Wall, Broad line, Wedge and Ring. A shield wall stops a charge, an arrow storm breaks an assault.
  • Warriors have names, levels and skills. Carry the wounded off the field and bury your fallen Knyaz beneath a barrow.
  • Storm gords: hack at the gates, set palisades ablaze, take the watchtowers. Or hold the line behind your own rampart.

A gord that truly works

  • Field, quern, bakery: bread does not come from thin air. Soil wears out, fisheries run dry, and food spoils without a root cellar.
  • Smelt bog ore in a bloomery fired with charcoal from the kiln, and your smith forges weapons and armour. The woodsplitter chops firewood, without which your people freeze in winter.
  • Porters carry goods within the zones you paint yourself. Wagons run regular routes to trading posts and come back with amber.

Seasons and weather

The calendar runs day by day: spring ploughing, harvest, the autumn wet spell, the winter blizzard. Rivers freeze, snow buries the roads, lightning can set a thatched roof alight, and fog hides an ambush.

Faith without visible gods

Build a shrine, light the temple fire, make offerings on the altar. Feasts fall on their real days of the year, from Kupala Night to Dziady, and your people gather in rings around the fire. Was it the gods, or just luck? The game never tells you outright.

Old school look, modern simulation

Slavlands looks as if it were found on a CD from 1997. On purpose. Hand-crafted pixel art, readable silhouettes and landscapes inspired by real places in southern Poland, from the Sącz valley to the Tatra mountains.

Game modes

  • Campaign on the great map.
  • Skirmishes against the computer on hand-made maps (1v1, 2v2, up to four players), Siege and quick Fun maps.
  • Multiplayer over Steam and LAN.
  • Tutorial and map editor.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC