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Overarmed Survivors

体験版あり

Crewburst掲載日 Oct 15, 2026

About the game

弾幕系ローグライトで、メカを歩く兵器庫へと変貌させよう。武器進化を連鎖させて核攻撃にまで到達し、砲火の中で目標を達成してボスに挑め。ソロ、または最大3人のフレンドとオンラインや同一画面でプレイ可能。

Steamの原文説明
TOO MANY WEAPONS? NO SUCH THING.

Pilot a mech, fight through the horde, and pick your upgrades in this arena roguelite. Fuse weapons into new forms and build an arsenal that tears through your enemies.

Fight solo or bring a squad of up to four players—online or together on one screen.

Evolution is only the beginning.


Combine weapons with the required components to evolve them. Some evolved weapons can be fused again, turning a single gun into the start of a much longer chain.

Take Missile Hunter all the way to Zero Hour—a nuclear strike. Or try a different build with fire and ice, plasma saws, or gravity traps.

One evolution chain: Missile Hunter + Prism Lens → Missile Hydra; Missile Hydra + Cinder Front → Ashfall; Ashfall + Shrapnel Bastion → Zero Hour.

One branch of the arsenal. Each evolution requires the components in its recipe.

Four mechs. Four kinds of mayhem.


Team up with up to three friends, online or on one screen. Everyone has their own mech, abilities, and upgrade choices. Combine your firepower and break through the horde together.



Local co-op shares one screen. Online, each player has their own camera.

Get the job done under fire.


Escort a convoy, clear a cave-in, connect cables, or move equipment with magnetic fields. The horde keeps coming while you work. Pick your route, clear some room around the objective, and use your abilities to hold back the horde.

Test your arsenal against the bosses.


Slip between blades, find a gap in a lightning wall, and dodge a stone giant's strike. Time your abilities and hit back with everything in your arsenal.

New mech. New game plan.


Five in-game mechs with distinct silhouettes: fire, gravity, acid, cryo, and void.

Each of the 11 mechs has a starting weapon, a special ability, an ultimate, and a mastery tree. Break through the crowd, clear a path with a wave of void energy, or unleash a missile barrage. Pick a mech that suits your style and build around its strengths.

One run down. What will you build next?


Spend earned scrap on permanent upgrades, unlock mechs and weapons through achievements, and develop your mastery. Find a new recipe in the Codex, then return to the fight with a different build.

Raise the difficulty or push your arsenal to its limit in endless mode.



The clip shows the current progression system. The full talent-tree expansion is planned for version 1.0.

Beyond the demo.


50 WEAPON FORMS, including evolutions; 11 MECHS, with distinct abilities; 6 LOCATIONS, with their own objectives. Compared with the demo: 27 more weapon forms, 6 more mechs, and 5

Go beyond the Hangar to the Cryo Bay, Reactor, Hydroponics, Command Bridge, and Caves. Each run takes place in one chosen location. The full game also includes difficulty levels 4–5 and endless mode.

Mechs, weapons, and evolutions are unlocked through achievements as you play.

The plan for version 1.0.


We plan three updates with new weapons, mechs, and challenges in familiar locations.

Late November 2026 — First Reinforcements; Late December 2026 — New Combinations; Late January 2027 — Version 1.0

Each update is planned to add 4 weapons, 1 mech, 4 events, 4 bosses, and 1 mega-evolution, plus passive modules and their evolutions.

Each update is planned to bring new events and bosses to two existing locations. The new bosses will appear on waves 10 and 20.

For version 1.0, we also plan run modifiers, more mech upgrades and mastery options, and the full talent tree.

Dates and update contents are development targets. They may change based on testing and player feedback.

体験版と発売について

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情報・画像:Steam · 最終確認 UTC