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Robot Gridiron

即将推出

mickeyd1收录日期 Sep 30, 2026

About the game

这是一款所有球员都是机器人的美式橄榄球游戏——而且每台机器人走下生产线时,八项属性全都只有1。你将担任球队老板:布置战术、编写战术手册,将一具具空白机体打造成冠军球队。你的首个赛季免费。

Steam 原始说明

Check out my Discord and Youtube for updates, details, and more!

Every player is a robot

American football the way you remember it — kickoffs, fourth-down decisions, blitz packages, the works. With one difference: every player on the field is a robot, and every robot rolled off the line as an undifferentiated blank chassis with a 1 in all eight stats.

What they become is entirely up to you.

You are the Owner

You are not on the field. You never control a player. You call the play, and the robots play it.

  • Call the plays on game day — read their personnel, pick your coverage, and live with it

  • Or set a game plan and let your tendencies call the game for you

  • Manage the roster — who starts, who sits, who gets cut

  • Spend the money — upgrades, fresh chassis, or hold for next season

  • Work the marketplace — buy, sell, list

Author your own playbook

This is not a fixed play list. Build packages, arrange formations, and draw routes for every robot by hand — offense, defense, and special teams. Curate which of them your team is even allowed to run, then call from what you built.

Nothing is decided before the snap

Plays are not rolled and then animated. Every block, every pursuit angle, every shed and every tackle emerges frame by frame from live state on the field. Two identical calls will not give you the same result.

Your defense reads run or pass and reacts at the speed of its own processors — so play-action and draws work exactly as well as your opponent is slow to diagnose them.

Robots grow, and robots fade

Eight stats, and thirteen tiers of upgrade behind each one. There are no predefined positions: a robot built with the right stats can play any role you want it to. A chassis you picked up in your first season can become a championship cornerstone — or burn out in two years.

Some of what drives a robot's development is on the sheet. Some of it you will have to work out for yourself.

Seasons that compound

A league runs four ladders with promotion and relegation between them, and many leagues run in parallel. Every position in the table has stakes. Wins earn money, money buys upgrades, upgrades shape your team, and your team chases promotion.

Every snap is a stat. Every season is a record. The most interesting robots have stories that take several seasons to tell.

Your first season is free

The game will have a small upfront fee TBD (**right now I'm thinking about $10**), and and this includes your first full season — every game of it, with the whole roster, the whole playbook, and the full ladder. Not a trial, not a timer, not a slice.

Entry to each season after that is a flat fee (**targeting $5), paid once when you sign up for it. That is the entire business model.

  • No ads

  • No loot boxes, no gacha, no energy timers

  • No paying for a better robot — every upgrade in this game is bought with money your team earned on the field

And a season does not demand your evenings. Set a game plan and your team will

play a full season on it — every situation, every down — while you check in

whenever you feel like it. Calling every snap yourself is an option, not a

requirement.

试玩版与发售信息

当前检查数据尚未确认有可用的试玩版。这并不代表该游戏从未提供过试玩版;请前往其 Steam 页面查看最新情况。

Steam 试玩版、游戏测试与抢先体验有什么区别?

信息与图片:Steam · 最后检查 UTC