CREEPER BEAR
Demo available
About the game
You pitch your dream game tomorrow but have a crippling fear of public speaking. Practice deep in the woods while avoiding CREEPER BEAR, who wants to watch you (and steal your limbs). Survive and earn the chance to make your dream SO MUCH MORE MARKETABLE.
Original Steam description
CREEPER BEAR
Tomorrow is the big day. You're finally going to pitch your dream game to some executives who can make everything you ever wanted come true.
The only problem is that you still need to practice your elevator pitch, and your crippling fear of public speaking prevents you from doing that anywhere but deep in the forest. Journey into Creeper Bear National Park and find an isolated place to practice while avoiding the gaze of campers in the area.
But be careful. CREEPER BEAR wants to watch you.

Pitch your game
CREEPER BEAR wants two things. He wants to watch you practice (which will lower your confidence), and he wants to steal your limbs. What does he want to do with your limbs? I don't know. He's a vegetarian, so he's not eating them.
If you can prepare yourself sufficiently, maybe the executives will make all your dreams come true.

Expand your market share
Once you've pitched your game successfully, you've only reached the beginning. Now you must engage in your real goal: MARKETING.
Creeper Bear could be your brand.
Creeper Bear could be your life.
Features
Practice your pitch for a much better game: Memories Loaming
Practicing draws CREEPER BEAR to you. Maybe he'll be friendly?
Use your fellow campers as bait.
Once you've finished pitching one game, why not start developing another!
Generate new ideas so you can abandon what you're working on and start a new project!
Maximize key metrics amongst the most profitable demographics!
Take CREEPER BEAR to the gym!
Beat CREEPER BEAR in a race at the Park's Creeper Cup!
THERE IS NO MARKET IN WHICH THE CREEPER BEAR EXPANDED UNIVERSE CANNOT FIND SUCCESS!!!
Creeper Bear is your brand.
Creeper Bear is your life.


Production Disclosure
AI assistance was used throughout the development of this game. Both Claude and ChatGPT were used to develop the code. Additionally, these LLMs were used to assist with 3D modelling and to touch up meshes and animations. Meshy was used to create many of the models in the game.
Sounds mostly came from online libraries such as ZapSplat or were recorded by me. Some of the UI noises were generated via code. Beautify was used for post-processing effects.






Demo and release information
A Steam demo was found at the latest check. Confirm it is still available in your region on Steam before downloading.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC