Idle of Eternity
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About the game
Un jeu de butin inactif qui reste dans un coin du bureau. Dans une fenêtre transparente, le héros combat, gravit les étages et récupère automatiquement de l'équipement sans vous gêner. Plus de 100 compétences, 13 classes, plus de 2 000 affixes aléatoires et trois arbres de talents réinitialisables gratuitement permettent de créer des builds complexes.
Description d’origine sur Steam
Idle of Eternity is an idle loot game for the desktop. The window is fully transparent: only the battlefield and the interface float over the desktop, and everything outside them stays clickable as usual. The hero attacks, clears waves and climbs floors automatically. Sorting the bag, swapping gear and adjusting talents can happen at any moment, and the run carries on afterwards.

Monsters drop gear for fourteen equipment slots in normal, magic and rare quality. Every affix is rolled at random, and so are a weapon's damage types and how much of each it carries. A single weapon with both fire and cold damage can become the core of an entirely new build.
Auto-salvage rules filter out unwanted gear by item level, quality and more, so the bag only holds items worth keeping.

Five damage types: physical, fire, cold, lightning and chaos. Two lines of growth: attacks and spells. Over a hundred active, support and aura skills that level up through kills.
Three talent trees (hero talents, ascension and map strategy) hold more than 400 nodes, and resetting them is always free. Classes open at level 20: thirteen of them across five stages. Classes grant talents and passives, while the final shape of a build comes from how gear, skills and talents fit together.

There is no shop. All gear comes from monster drops. Essence from salvaged items, along with gold and protection stones, powers the craft bench: enhancing, rerolling affixes and crafting from recipes. Epic and mythic items never drop and can only be crafted at the bench, with a chance of success.

The Rift has 100 floors, each with more and tougher monsters and better loot. Clearing floor 100 unlocks the Endless Challenge, which has no top floor. Every hundred floors the monster population rotates, putting new demands on a build. The Training Ground offers dummies and a boss dummy for measuring real damage.
Features
100+ active, support and aura skills
13 classes across 5 class stages
14 equipment slots and 2,000+ affixes
3 talent trees with 400+ nodes, free to reset
100 Rift floors, an Endless Challenge with no ceiling, and a Training Ground
200+ achievements with automatic rewards
Activity log of every drop, level-up and unlock
Simplified Chinese and English, switchable in game
Game data ships as plain CSV files and can be edited freely
Notes
Progress happens only while the game is running. No offline progress.
The window covers the primary monitor. Mouse only, no controller support.
Single-player and offline. No in-app purchases.
Solo-developed. Balance and content will continue to be tuned.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC