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Idle of Eternity

Próximamente

NBLabDescubierto Sep 28, 2026

About the game

Un juego inactivo de botín que se queda en una esquina del escritorio. En una ventana transparente, el héroe lucha, sube pisos y recoge equipo automáticamente sin estorbar. Más de 100 habilidades, 13 clases, más de 2000 afijos aleatorios y tres árboles de talentos que se pueden reiniciar gratis ofrecen una creación de configuraciones profunda.

Descripción original de Steam

Idle of Eternity is an idle loot game for the desktop. The window is fully transparent: only the battlefield and the interface float over the desktop, and everything outside them stays clickable as usual. The hero attacks, clears waves and climbs floors automatically. Sorting the bag, swapping gear and adjusting talents can happen at any moment, and the run carries on afterwards.

Monsters drop gear for fourteen equipment slots in normal, magic and rare quality. Every affix is rolled at random, and so are a weapon's damage types and how much of each it carries. A single weapon with both fire and cold damage can become the core of an entirely new build.

Auto-salvage rules filter out unwanted gear by item level, quality and more, so the bag only holds items worth keeping.

Five damage types: physical, fire, cold, lightning and chaos. Two lines of growth: attacks and spells. Over a hundred active, support and aura skills that level up through kills.

Three talent trees (hero talents, ascension and map strategy) hold more than 400 nodes, and resetting them is always free. Classes open at level 20: thirteen of them across five stages. Classes grant talents and passives, while the final shape of a build comes from how gear, skills and talents fit together.

There is no shop. All gear comes from monster drops. Essence from salvaged items, along with gold and protection stones, powers the craft bench: enhancing, rerolling affixes and crafting from recipes. Epic and mythic items never drop and can only be crafted at the bench, with a chance of success.

The Rift has 100 floors, each with more and tougher monsters and better loot. Clearing floor 100 unlocks the Endless Challenge, which has no top floor. Every hundred floors the monster population rotates, putting new demands on a build. The Training Ground offers dummies and a boss dummy for measuring real damage.

Features

  • 100+ active, support and aura skills

  • 13 classes across 5 class stages

  • 14 equipment slots and 2,000+ affixes

  • 3 talent trees with 400+ nodes, free to reset

  • 100 Rift floors, an Endless Challenge with no ceiling, and a Training Ground

  • 200+ achievements with automatic rewards

  • Activity log of every drop, level-up and unlock

  • Simplified Chinese and English, switchable in game

  • Game data ships as plain CSV files and can be edited freely

Notes

  • Progress happens only while the game is running. No offline progress.

  • The window covers the primary monitor. Mouse only, no controller support.

  • Single-player and offline. No in-app purchases.

  • Solo-developed. Balance and content will continue to be tuned.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC