Samhan: Where Korea Began
已发行
About the game
Silla's thousand-year reign is crumbling, and Gyeon Hwon, Gung Ye and Wang Geon rise to claim the peninsula. Command 500+ historical figures across a 3D Korea in this turn-based grand strategy of statecraft, diplomacy and war—and reunite the Three Han.
Steam 原始说明
900 AD — The Three Han Fall Apart Once More
Torn by bloody feuds among its nobles and crushed by ruinous taxes, Silla can no longer make its royal writ heard beyond the walls of its capital. Gyeon Hwon takes up the grudge of Baekje at Wansanju; Gung Ye cries for the rebirth of old Goguryeo. Bandits and local lords raise walls of their own in an age of warlords. Who will unite the Three Han again?
Rule the Realm
Develop your settlements: Cultivate farmland, trade and order, and raise 24 kinds of buildings.
Keep your people fed: Let living standards collapse and your tax income dries up—until your towns rise in revolt.
Policies and taxes: Set your course with 13 policies. Heavy taxes fill the granary but cost you the people's hearts.
Supply chains: Mine iron, forge tools, and breed horses to field cavalry.
Wage War on the Map
A 3D peninsula built from real elevation data: Mountains and rivers, roads and fords decide your marching routes and battlefields.
Armies, marches and supply: Field infantry, archers, cavalry, crossbowmen and navies. An army cut off from supply starves.
Field battles: Clash with unit counters, formations and 15 tactics, and challenge enemy generals to single combat.
Sieges: Starve the defenders out, or batter the walls and storm them?
Win Hearts, Win the Realm
500+ historical figures: From Gyeon Hwon, Gung Ye and Wang Geon to forgotten castle lords, each with their own stats, traits and biography.
Offices and treasures: Appoint a Grand General and a Strategist, and bestow 32 legendary treasures such as the Seven-Branched Sword to secure loyalty.
Captives: Recruit the enemy generals you capture, or execute them?
Diplomacy and intrigue: Alliances, truces, tribute and vassalage; political marriages and hostages; sowing discord and bribery.
Five Eras, Twenty-Seven Factions
From the age of warlords in 892 to the eve of the final war between Goryeo and Hubaekje in 927, choose one of five scenarios and 27 factions and rewrite history. Historical events and passages from the Samguk Sagi and Goryeosa bring each era to life.
Languages
한국어 · English · 日本語 · 简体中文 · 繁體中文 · Deutsch · Français · Español · Italiano · Português (Brasil)
Early Access Roadmap
These are the directions we are considering. Your feedback decides what comes first, so the order and content may change, and we do not promise dates.
- Stability: first we fix crashes, saves, performance (especially large battles on lower-spec PCs) and translation issues after launch, and report them in patch notes.
- The path to unification: whose hearts do you win? Which local lords you rely on, how victories and legitimacy sway your neighbors, and the pushback that grows as a power grows, strengthened for the mid and late game.
- Economy: so that only the people on the registers (the pangjeok) count as the state's strength, we want to refine the cost of heavy taxation and long campaigns, people fleeing or hiding, and how economic power translates into staying power in war. A known issue today is that storehouses fill up too easily.
- Battle: on top of the principle that the side with greater wealth and strength should win, we want to widen the room for terrain, reading the enemy's stance, ambushes and night raids to turn a battle when you command it yourself, and polish how the battlefield looks.
- Ongoing: faction-specific events and character stories, officer voices, the sea and naval routes, conveniences for commanding wide fronts, historical detail, and translations.
The price is planned to increase before the full release.






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