Welcome to Hell Resort!
Démo disponible
About the game
"Hell's traffic flow is a mess." Team up with a young Enma as a former resort developer to rebuild a collapsing underworld! Extend enemy routes with corridor tiles and combine turrets, traps, and blocker units in this spatial-puzzle deckbuilding tower defense.
Description d’origine sur Steam
...The afterlife has terrible traffic flow.
Welcome to Hell Resort! is a spatial-puzzle deckbuilding tower defense game where you lay down the very corridors enemies walk along and combine defensive facilities to build your interception line.
Hell is in chaos from aging infrastructure and budget shortages. Having worked in resort development in the living world, you are well versed in designing the flow of people. A young Enma invites you to redevelop hell's districts.

You do more than place towers along a fixed road—you design the route itself.
Rotate and flip L-shaped, S-shaped, and U-shaped corridor tiles to connect paths and stretch the enemy march as long as possible.
There is no time limit during the placement phase. Unupgraded facilities refund 100% of their build cost when retrieved, letting you tear down paths and towers to redesign your layout from scratch whenever you like.
Once a wave begins, all you need to do is time the dispatch of your blocker units (wardens)—no frantic building or path-swapping required.


Around your extended corridors, fit three distinct types of facilities together like a puzzle.
Turrets: Strike from Outside the Path
From rapid-fire towers tucked inside corners to long-range ballistas that pierce down straightaways and area-of-effect artillery, turrets shine when their firing arcs match the shape of your path.
Traps and Floor Hazards: Wear Down the Crowd
Build floor hazards directly into the route to inflict damage over time, slow enemies down, or knock them backward. The longer you make the corridor, the more traps enemies are forced to cross.
Garrisons: Hold the Front Line
Place gates and garrisons at key chokepoints. Send allied units (wardens) onto the path to hold enemy crowds in place while your turrets and traps rain down fire.

Corridors and defensive facilities are collected as blueprint cards.
Before entering a stage, build a deck from your collection, then use your starting hand and funds to set up your initial defense line and launch the wave.
Each time you survive a wave, draft new cards from candidates drawn from your deck to add to your hand. Use the funds earned from defeated enemies and your newly drafted cards to extend the route and expand or upgrade your facilities for the next wave.
Survive every wave to clear the stage and earn new blueprint cards to strengthen your deck for the next district.
Pack your deck with compact facilities to fill every gap, or save up land and funds for massive structures—your deck shapes how your board grows in every stage.
How will you lay out your routes and defenses on limited land? Design your own optimal solution.
Welcome to Hell Resort! is a spatial-puzzle deckbuilding tower defense game where you lay down the very corridors enemies walk along and combine defensive facilities to build your interception line.
Hell is in chaos from aging infrastructure and budget shortages. Having worked in resort development in the living world, you are well versed in designing the flow of people. A young Enma invites you to redevelop hell's districts.

You do more than place towers along a fixed road—you design the route itself.
Rotate and flip L-shaped, S-shaped, and U-shaped corridor tiles to connect paths and stretch the enemy march as long as possible.
There is no time limit during the placement phase. Unupgraded facilities refund 100% of their build cost when retrieved, letting you tear down paths and towers to redesign your layout from scratch whenever you like.
Once a wave begins, all you need to do is time the dispatch of your blocker units (wardens)—no frantic building or path-swapping required.


Around your extended corridors, fit three distinct types of facilities together like a puzzle.
Turrets: Strike from Outside the Path
From rapid-fire towers tucked inside corners to long-range ballistas that pierce down straightaways and area-of-effect artillery, turrets shine when their firing arcs match the shape of your path.
Traps and Floor Hazards: Wear Down the Crowd
Build floor hazards directly into the route to inflict damage over time, slow enemies down, or knock them backward. The longer you make the corridor, the more traps enemies are forced to cross.
Garrisons: Hold the Front Line
Place gates and garrisons at key chokepoints. Send allied units (wardens) onto the path to hold enemy crowds in place while your turrets and traps rain down fire.

Corridors and defensive facilities are collected as blueprint cards.
Before entering a stage, build a deck from your collection, then use your starting hand and funds to set up your initial defense line and launch the wave.
Each time you survive a wave, draft new cards from candidates drawn from your deck to add to your hand. Use the funds earned from defeated enemies and your newly drafted cards to extend the route and expand or upgrade your facilities for the next wave.
Survive every wave to clear the stage and earn new blueprint cards to strengthen your deck for the next district.
Pack your deck with compact facilities to fill every gap, or save up land and funds for massive structures—your deck shapes how your board grows in every stage.
How will you lay out your routes and defenses on limited land? Design your own optimal solution.






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC