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Ruinhand

近日発売

Kasperzack Games掲載日 Oct 16, 2026

About the game

この戦術型ローグライク・デッキ構築ゲームでは、部屋そのものを武器に変えよう。油に火をつけ、連鎖する雷を放ち、衛兵を地雷へ突き飛ばせ。ヒーローごとに10段階のRuinレベルを上り、各自の物語を解き明かし、Daily Ruinに挑戦。最大4人のフレンドとリアルタイムで競争したり、1人を協力プレイに招いたりできる。

Steamの原文説明
Impressum / Legal Notice: siehe Website-Link / see the website link on this page.

Your hand is a weapon. So is the room.

Ruinhand is a tactical roguelike deckbuilder where cards reshape the battlefield. Read every enemy attack, spend three actions, and turn a dangerous room into a chain reaction.

Make the battlefield work for you



Spread oil and ignite the connected pool. Conduct lightning through water. Freeze a threat, shatter it, or shove it into a waiting mine. Raise a mirror and send a shot back where it came from. Positioning matters as much as the cards you draw.

Every chapter plays differently


In the Workshops the vents erupt every third turn: lure the guards onto the lanes. In the Flooded Vaults the tide keeps rising and carries every spark. In the Buried Throne the ceiling falls and the floor gives way: push your foes into the chasm.

Choose your path

Every door shows what waits behind it, and the next room depends on the door you take. Elite doors guard Champions, and their spoils are worth the scars.

Build something broken


Your build grows all run long. Rares grow likelier every chapter, the third guardian always drops a Legendary, and honed cards play for free. Crown Gifts widen your hand or add a fourth oath. Ascend your Legendaries, or swear a relic that breaks the rules outright. Not the cards you hoped for? Reroll a card reward once for a few coins, and every merchant sells one oath or relic.

Enemies that fight back


Elites carry visible marks: fireproof, plated, anchored, vengeful, archers that hunt you down and brutes that pursue. Every mark tells you how to win and how you could lose. Each run the palace fields a different court, and every chapter can send one of two guardians, a lieutenant at its side. Wound a guardian badly and it strikes back with a last, desperate move. Beat the last of them, and the Hollow King rises from the throne.

Three styles, ten Ruin levels

Every hero has three styles: Classic and two more starting decks, each with its own rule twist. Sow a minefield, flood the floor for one giant shock, or freeze a guard and shatter it. Win with a hero to unlock its next style, then climb its ladder of ten Ruin levels, each adding one new rule. Ruin 10 is meant to break you.

Every hero has a story


Each hero came back to the palace for a reason. Play them, win with them and climb their Ruin ladder, and their story unfolds page by page, up to a personal ending of their own.

Daily Ruin, Weekly Ruin and Ruin Seasons

One run per day, the same for everyone: same seed, same hero, same twist. Every week the Weekly Ruin stacks two or three twists on one longer run. Your first finished run is your ranked score on each leaderboard. Every six weeks a new Ruin Season begins: your Daily and Weekly runs earn season points, the season's featured hero earns more, and reaching the goal earns that season's own card back.

Play together, or play both




Pick Solo, Duo or Co-op. As a Duo you command two heroes yourself, and one End turn moves both. In co-op two players share the palace, on one screen or online: plan together and split the combo, one oils and the other ignites. Every pair of heroes has its own duet card that fuses both kits. Six palace encounters exist only for two heroes: hand your partner a card, split a relic and a heal, or toss one coin for both.

Race your friends


Up to four friends start the same seed with the same hero at the same moment, each in their own run, with a live race table beside the board. Finish first, finish best, then hit Rematch. Or race a leaderboard run or a friend's challenge code room by room, and share your own challenges on the Steam Workshop.

Rewards worth the risk


Chests spin like a slot reel and land on Specialist, Rare or Legendary cards. Optional enemies carry sealed pouches: leave early and you never learn what was inside. Rare relics break the rules: kills that burst or burn, overkill that heals, frost that spreads. Strange doors lead to palace encounters: a weeping fountain, a gambler's table, a cursed crown.

Past the palace: the Hollow Crowns

Free the palace, then keep going. Every room beyond brings one more Hollow Crown, whose strike is lethal and whose moves are soon hidden. How many Crowns can you break? Your depth goes on a global leaderboard. And the throne itself may not be the end.

  • Six heroes, plus a secret seventh, and 247 cards: 241 with two upgrades, plus six Legendary capstones. 21 are duet cards, one for every pair of heroes.
  • 96 oaths and relics (one for sale at every merchant), 36 palace events (six only for two heroes) and Crown Gifts after the guardians.
  • 36 kinds of enemy, eight guardians with their own desperation moves, and the Hollow King. Track them all in the bestiary.
  • Four chapters with their own rooms and hazards: vents, rising water, collapsing floors and chasms.
  • Three styles per hero (18 starting decks with their own rule twist), ten Ruin levels per hero, plus Story, Standard and Expert difficulty.
  • A shared Daily Ruin, a Weekly Ruin with stacked twists, the Guardian Gauntlet boss rush and Endless depth, each with global and Friends leaderboards.
  • Ruin Seasons every six weeks, each with its own leaderboard and card back.
  • Play solo, as a Duo (one player, two heroes) or in co-op for two players, local or online.
  • Live races for up to four friends, rival races against leaderboard runs, and challenges to share on the Steam Workshop.
  • Custom runs with 34 mutators, shareable by run code.
  • A personal story and ending for every hero; card backs, board themes and hero palettes to earn; bestiary lore and a Palace Chronicle to uncover.
  • Card Seals: every card and oath remembers the highest Ruin level you won with it, with its record in the Codex.
  • Elite marks, reactive surfaces, destructible cover, mines, mirrors and palace machinery.
  • A 20-room campaign with branching doors, an endless Hollow Crown gauntlet, and a Continuous mode.
  • Mouse and keyboard or gamepad, with on-demand animated card examples.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC