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Faithfarer: The Cathedral

Publicado

a1danDescubierto Oct 26, 2026

About the game

Un roguelike tradicional por turnos. Desciende por mazmorras generadas proceduralmente, lucha contra jefes únicos, busca equipo poco común y gasta Fe para dar forma a tu partida. Alterna al instante entre ASCII y gráficos por losetas. Totalmente jugable con mando y en Steam Deck.

Descripción original de Steam

Faithfarer: The Cathedral is a traditional, turn-based roguelike. It has strict tactical combat, dungeons that blend procedural generation with hand-crafted rooms, classic RPG-style loot, and a Faith system tied to everything from combat to exploration. It also has deep quality-of-life features and full gamepad and Steam Deck support.

Tactical, Turn-Based Combat

You act, then the dungeon reacts. There's no real-time pressure, just positioning and decision-making.

Procedurally Generated Dungeons and Hand-Crafted Rooms

Every descent generates a new layout that mixes procedural generation with hand-placed rooms. Each floor is lit only as far as you can actually see, and it's remembered once you've moved on.

Real Bosses, Not Reskins

There are seven bosses so far, with more to come, and not one of them is just a bigger regular monster. Each is its own encounter, with abilities you'll need to learn to survive.

An Ending, Then Endless

The Cathedral has a real ending to reach, and reaching it locks your run onto the high score board. Then you choose: stop there, or carry the same character on into endless mode, through new environments, and see how long you last on a high score board of its own.

Loot and Faith

Every find is a base item across an 8-slot equipment system, and rarer finds carry magic properties of their own, from extra strength or armour to weapons that poison, burn, freeze, or drain life on hit. Spend Faith at altars scattered through the dungeon to bless an item or lift a curse.

Eight Classes, Built to Feel Different

Every class fights by its own rules. The Barbarian runs on Rage and gets stronger the harder the fight gets. The Thief is deadliest when it isn't seen. The Monk makes a weapon of its bare hands, and builds every fight toward a finishing blow. The Paladin chooses between seals that make it hit harder and seals that keep it fighting longer. The Priest walks between light and shadow, and can switch between them mid-fight. The Cleric holds its ground and makes the enemy come to it. The Mage bends fire, frost, and lightning. And the eighth class is yours once you've beaten the game.

Quality of Life

Full mouse support with click-to-move, click-to-attack, and hover reticles that tell you exactly what a click will do. Auto-explore, smart melee-or-explore, and auto-travel to known stairs let you play as fast or as carefully as you like. Save and Exit whenever you need to stop, and pick up right where you left off. An optional tutorial covers the basics, and first-time tips walk you through each screen the first time you open it. Every accessibility toggle that trivializes the game is off by default and entirely optional.

Every Run Remembered

The Codex fills in as you find things, and keeps a record of what you've slain, what's killed you, and how every class has fared. Every finished run saves its full build, from your stats and gear to every ability and its rank, and your win streak follows you from run to run.

Full Gamepad Support, Steam Deck Included

Every menu and every action is fully mapped to a controller, with real button icon art for Xbox, PlayStation, Switch, and Steam Deck instead of generic placeholders. Rebind anything, on keyboard or gamepad, independently.

Play It Your Way, Visually

Toggle between classic ASCII rendering and a full sprite-based tileset at any time. There are also swappable colour palettes, retro filters, font options, adjustable HUD scaling, and plenty more to tweak in the settings.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC