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Chesstics

Disponible

Florian StrasserDécouvert le Oct 8, 2026

About the game

Des déplacements d'échecs, de véritables batailles : chaque unité possède des points de vie, une attaque et une armure, et un coup inflige des dégâts au lieu de capturer une pièce. Survivez à une mêlée et vous riposterez. Menez une campagne avec des armées composées à l'aide de cartes et des règles du monde changeantes, ou affrontez un ami en ligne.

Description d’origine sur Steam

Chess, but the pieces fight back

The pieces move as they do in chess — pawns advance, knights jump, bishops run the diagonals — but they do not capture by touch. Every unit has health, attack and armour. A blow deals damage, and a unit that survives a melee strikes back at once.

Because a blow only carries as far as the attacker's remaining strength, the first strike usually decides the exchange. A wounded unit is something you finish, not something you fear.

Six units, each with a job

  • Pikemen advance like pawns and stop riders in their tracks

  • Archers shoot two to three squares along a line — over other units — without leaving their square

  • Rangers run the diagonals

  • Cavalry jumps like the knight and takes the most punishment

  • Queen and King stand behind them, as in chess

Every unit is strong against some and weak against others, yet no attack is forbidden. Nothing is left to dice: every exchange can be read from the unit panels before you move.

A campaign that rebuilds your army

Fight the computer stage by stage. Every battle you win pays gold, and the shop turns it into cards from a deck of 69 — sharper pikes, armoured horses, an archer who outranges the board. You carry three at a time, so every purchase is a question about what to give up.

Over each stage lies one of 24 world rules, and it changes every time: thin armour, a moonless night, a peasants' revolt where the front rank threatens everything it touches. A defeat ends the run. The stage is the difficulty — the higher you climb, the further ahead your opponent thinks.

Online, without an account

  • Matchmaking pairs you with an opponent who has come just as far. Win and you climb a step; lose and you start over.

  • With friends: open a room with a five-character code, optionally with a world rule and starting gold to spend on cards before the first round. No sign-up, no profile, nothing stored after the match. If your connection drops, the game brings you back and your opponent waits a minute for you.

Made with care

  • Pixel art on an isometric board that builds itself before every battle

  • Sound generated live — the music is four pieces of classical repertoire, synthesized from the score

  • Mouse, keyboard or gamepad — or type squares: A 1 picks up a unit, A 2 moves it

  • 14 languages

  • Your campaign saves itself, clock included []No ads, no account, no tracking

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC