CULET
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About the game
Frappez un monolithe de cristal lumineux jusqu'à ce qu'il se brise. Chaque clic le fissure davantage, les éclats qui s'en détachent deviennent de la monnaie, et les améliorations vous font progresser à travers douze cristaux, de l'Améthyste au Diamant. Un jeu de clic ciblé et limité, consacré à un objet magnifique et au plaisir de le briser.
Description d’origine sur Steam
CULET is a clicker about one thing: breaking something beautiful.
A faceted crystal monolith turns slowly in the dark. Strike it, and a crack runs out from where you hit. Strike again and the cracks branch, join and glow from inside the stone. Shards break away. Light leaks through the fractures. When the crystal's integrity runs out, it shatters in a burst of glowing fragments, and the payout is yours to spend on upgrades while the next monolith rises.
How it plays
- Every strike shows. Cracks grow from the exact point you hit; the network spreads, brightens and pulses as the crystal weakens.
- The run ends. Each monolith is a short run with a beginning, a breaking point and a payout. No waiting on timers, no offline earnings: you are always playing.
- Upgrades that change how you break. Force hits harder. Draw gathers shards for you. Yield multiplies every payout. Resonance adds critical strikes and strikes on its own. Fault Line rewards following the cracks. Lens makes critical zones appear more often.
- Aim, don't just click. Critical zones flare up on some crystals. Find one and strike it for a PERFECT hit. Strikes that land on a crack line hit harder once you own Fault Line.
- Hold to strike, buy in bulk. Hold the mouse button to keep striking; Shift and Ctrl buy ten or as many as you can afford; keys 1-6 buy without leaving the crystal.
Twelve crystals
Amethyst, Verdite, Carnelian, Azurite, Opaline, Adamant, Peridot, Rhodolite, Paraiba, Heliodor, Alexandrite and Diamond, each with its own colors, shape and light. The first time a new crystal appears, it gathers out of the dark before it rises. Alexandrite turns from green to raspberry as it turns; Diamond is the last and the coldest.
A finite game
Reaching Diamond takes about 10 hours. Your progress is saved automatically, a Statistics screen keeps your records, and New Game is there when you want to start the ladder again.
Options
Low, Medium and High quality (picked for your machine on first launch), Reduce Flashing, screen shake on/off, a frame cap, pause and mute when the window loses focus, windowed or fullscreen.
No microtransactions, no ads, no account, no internet connection needed.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC