TryNextGameEncuentra tu próximo juego
ES
← Volver a los descubrimientos

Ecos de Valdrenne

Próximamente

Manuel ManzanoDescubierto Sep 28, 2026

About the game

JRPG por turnos con mapa en vista cenital. Ocho dioses de mitologías reales, una noche de lluvia en una ciudad donde se hundió el suelo hace tres semanas y una espada que no mata: hace eco. Lo que cortas en el mapa entra en el Resonador y lo peleas por turnos cuando tú decides.

Descripción original de Steam

A city of today that believes in nothing

It has been raining for hours. Three weeks ago the ground gave way in a vacant lot at the end of the street; the town hall called it sewer works and nobody asked again. That night three strangers cross paths on their way to the same place, for different reasons: a man who has seen this eleven times and never arrived in time, a woman who reads an erased name beneath the ink of a scraped, rewritten page, and a sixteen-year-old who has spent three weeks sleeping two doors down from the hole.

What lies underneath belongs to no one. It belongs to eight deities — from Egypt, India, the Norse, Mesoamerica, the Christian heaven and Japan — who have spent centuries holding up, between them, something that has already broken. Valdrenne is not a kingdom: it is what is left when the air remembers.

The sword doesn't kill: it echoes

A classic turn-based JRPG reached through a top-down map that is played, not walked. What you cut on the map doesn't die: it goes into the Resonator. Cutting in a row builds a chain, and that chain enters the battle with you as an advantage. Taking a hit empties it, so exploring has a price — and the fight starts when you decide.

Turns with your hands busy

  • Timed hits: nail the moment when attacking for a critical hit — and, if you switch on timed defense, to blunt the blows you take.

  • A Resistance bar that shatters when you hit the right weakness.

  • Mark with Mira, detonate with Kael: marks that another character sets off.

  • Move theft: rip a named attack from an enemy, turn it on them and leave them without it.

Eight deities

Each deity brings its own magic, traits and invocation, with effects and a price that changes your decisions in battle. Combine two heroes or unleash the Trinity Resonance.

Eight real-world destinations, and the map reopens

Cairo, Yucatán, Kailash, Luxor, Norway, Rome, Izumo and Iceland, each with its deity and its Echoes. Every favor you earn is also a traversal power that opens places you already walked past: leap a chasm, reveal what cannot be seen, seal what is still open.

What is in the game

  • 10 chapters, optional areas, side quests and three endings.

  • Three difficulty levels, and a New Cycle once you finish: you keep your levels and gear, and the guardians swap zones.

  • Six languages: Spanish, English, French, German, Simplified Chinese and Japanese.

  • Full Xbox controller support from start to finish.

  • Respects your time: battle speed x1/x2/x3, repeat round, auto-battle against enemies far below your level, skip scenes you have already seen.

  • Accessibility: text size, opaque dialogue background, no screen shake or flashes, colorblind markers, remappable keys.

  • Steam achievements.

  • Made in Godot 4 by one person.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC