Crown of Time
有试玩版
About the game
在这款黑暗奇幻放置角色扮演游戏中重建被遗忘的王国。亲手收集资源并制作物品,命令“回响”在你离开时继续工作,并探索过去、现在与未来。亲自迎战守护者,集齐王冠的三块碎片,抵达唯一一处超脱时间之外的地方。
Steam 原始说明
Every clock struck thirteen. A forest grows and decays in the same afternoon. An army repeats its final battle. Beside your own grave waits an impossible letter: “This time, save the village first.”
Crown of Time is a single-player idle RPG about rebuilding a refuge in a kingdom living on borrowed time. Work by hand when you want to play, and give your Echoes useful work to continue while you are away.

Restore the last working clocktower, rekindle the forge, reopen the archive, and give people displaced from their own centuries somewhere to belong. Six restoration tracks turn a damaged settlement into a home.

Mine ore, cut timber, fish, and gather herbs. Turn those materials into equipment, meals, and alchemical supplies. Choose how many to gather or make at once, set the work going and press again to hurry it along, then give work of their own to up to two Echoes—other lives you might have lived. Your lives share resources and experience, so gathering and crafting form one connected economy.

Travel through five regions, from the Stillwood to the Fractured Capital, each with its own Past, Present, and Future, and at the last to a sixth place that stands outside time. Walk the journeys marked on each scene: a road to each guardian, forages and hunts, every one a fixed road of crossings that ends in a fight, with skirmishes on the way to the guardians. Weigh a safe cache against a costly climb, reach into time rifts, share your food with a stranger or pay a toll of light, sit a while with the Past Echo or the Future Echo, and decide when to turn back. Offline time continues assigned work; a journey’s crossings wait for you.

Fill seven equipment slots and choose three of your seven abilities, then fight by hand: drink your potions between fights, time your abilities, eat when it counts, and know when to retreat. Overcome twenty-one guardians, among them the three who hold the crown’s fragments. Your preparation shapes the fight.

Uncover the stories the crown’s bargains left behind. Open the Past first and the Future later, each waking another life of yours to work beside you. Win back the crown one fragment at a time, join the three at the Clocktower, and carry the Crown of Time to the one ending that closes the story.
Crown of Time is a single-player idle RPG about rebuilding a refuge in a kingdom living on borrowed time. Work by hand when you want to play, and give your Echoes useful work to continue while you are away.

Restore the last working clocktower, rekindle the forge, reopen the archive, and give people displaced from their own centuries somewhere to belong. Six restoration tracks turn a damaged settlement into a home.

Mine ore, cut timber, fish, and gather herbs. Turn those materials into equipment, meals, and alchemical supplies. Choose how many to gather or make at once, set the work going and press again to hurry it along, then give work of their own to up to two Echoes—other lives you might have lived. Your lives share resources and experience, so gathering and crafting form one connected economy.

Travel through five regions, from the Stillwood to the Fractured Capital, each with its own Past, Present, and Future, and at the last to a sixth place that stands outside time. Walk the journeys marked on each scene: a road to each guardian, forages and hunts, every one a fixed road of crossings that ends in a fight, with skirmishes on the way to the guardians. Weigh a safe cache against a costly climb, reach into time rifts, share your food with a stranger or pay a toll of light, sit a while with the Past Echo or the Future Echo, and decide when to turn back. Offline time continues assigned work; a journey’s crossings wait for you.

Fill seven equipment slots and choose three of your seven abilities, then fight by hand: drink your potions between fights, time your abilities, eat when it counts, and know when to retreat. Overcome twenty-one guardians, among them the three who hold the crown’s fragments. Your preparation shapes the fight.

Uncover the stories the crown’s bargains left behind. Open the Past first and the Future later, each waking another life of yours to work beside you. Win back the crown one fragment at a time, join the three at the Clocktower, and carry the Crown of Time to the one ending that closes the story.






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