Globecide
Demo disponível
About the game
Pilote uma nave de guerra ao redor de um planeta vivo e desmonte-o. Guie armas nucleares até as capitais, derrube a lua sobre o planeta, quebre sua crosta e inunde suas costas. Cada cratera permanece, e o planeta revida. 72 mundos, um modo roguelite Rampage e uma Forge que transforma qualquer imagem em um planeta.
Descrição original no Steam
ONE SHIP. ONE PLANET. NOTHING LEFT.
You fly the Verdict, a warship built to erase worlds. Each planet has real cities, real coastlines and a real population count, and each level gives you a body count to reach. Fly in, pick the weapon, steer the missile into the city yourself, and watch the number climb.
The damage is real. Craters are carved into the mesh, fault lines tear the crust open, floods roll inland, and scorched ground stays scorched. What you break in the first minute is the planet you fight over in the last.

The machine gun is always in your hands. Everything else leaves the Verdict as a missile that you fly into the ground.
Warhead: dial the yield, pick a capital, ride it down.
Kinetic Impactor: a rock from orbit. It can't be stopped once it falls.
Singularity: a black hole that drags whole cities into a pit. It can also catch a moon.
Grey Goo: one seed, then a swarm that hunts people on its own.
Planet Cracker: a drill rig that tears the world open along your line.
Fracture Charge: a branching web of fissures that caves in underneath the cities.
Tsunami Charge: open ocean only. The wave finds every coast.

Worlds have silos, and silos launch salvos at your hull. Rake their missiles out of the sky with the machine gun, fire interceptors, or dive and take the silos out first. Their point defense shoots down your missiles too, so you have to fly them through it. If you touch the ground, the Verdict crashes and the planet survives.

Cities have names, and the news ticker reports each one that falls. People panic, dig into bunkers and launch arks to escape, and anyone who gets away doesn't count. Hit them before they run.

Catch a moon with a black hole and fling it into the planet.
Moon debris rains down on whatever is underneath.
On four worlds, kill the star itself. Freeze the planet pole to pole, or burn it in a supernova.
Clear a world completely and it breaks apart.

Campaign: 72 planets in nine sectors, ending on Earth. Each sector hands you a new weapon and the worlds built for it.
Rampage: a roguelite run. Start with two weapons, pick your route on a sector map, and draft mutations, relics and curses between worlds. Lose the hull and the run is over.
Daily Rampage: one seed for everyone, and one ranked attempt a day.
Extermination: nine planets, everything unlocked, one clock.
Sandbox: every weapon, no clock, no consequences.

Drop in any picture and the Forge turns it into a planet with land, sea and people, ready to destroy. Share your planets, or play other people's, on the Steam Workshop.

Casualties are your currency. Every weapon has a doctrine wheel with forks that change how it plays: MIRV warheads or one Tsar-class device, goo that spreads out of control, a fault that splits the world in two, a flood that never recedes. The Verdict has its own tree for speed, hull and interceptors.
ALSO
A kill cam films the attack that finishes a planet. Cinematic Mode films every attack.
Photo Mode, and a hidden HUD so you can fly down and look at the damage up close.
Three difficulties: Cadet, Commander and Warlord.
Steam achievements, leaderboards and Workshop.
Full controller support and 15 languages.






Informações sobre a demo e o lançamento
Uma demo do Steam foi encontrada na última verificação. Antes de baixar, confirme no Steam se ela ainda está disponível na sua região.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC