Sound Bounded
近日発売
About the game
音がすべてだ。暗く霧深い世界を探索し、謎めいたクリスタルを起動して、音を通して見る執拗な狩人から生き延びよう。叫べば速く走れ、静かにすれば身を隠せる。環境を味方につけよう。あらゆる物音が結果を招く。
Steamの原文説明

An asymmetric multiplayer game where one team hides in the darkness - and the other hunts by sound.
One side is trying to escape.
The other is trying to find them.
And neither side can afford to ignore the sounds around them.
TWO SIDES. TWO WAYS TO PLAY.
ESCAPERS
Work together to activate the crystals and find a way out while staying hidden from the Warden.
Sound is an essential part of movement and interaction. Your voice can help you progress, communicate with your team and move faster - but it can also reveal your position.
The louder you scream, the faster you run.
Stay quiet when you need to hide. Make noise when you need to move.
WARDEN
The Warden hunts without relying on normal vision.
Using echolocation, the Warden perceives the environment through sound and can detect disturbances made by the Escapers.
Listen for movement, voices and other sounds around you. Use the information revealed by echolocation to determine where the Escapers are and cut off their escape.
Every sound can become a clue.
ACTIVATE THE CRYSTALS
The Escapers need to activate magical crystals scattered throughout the map in order to escape.
Crystal activation is performed through voice interaction, making communication and sound part of the objective itself.
The team must decide when it is safe to make noise and when it is better to remain hidden.
THE ENVIRONMENT IS MAKING NOISE TOO
The environment is filled with objects and elements that can produce sound.
They can reveal your position, interfere with your plans or create opportunities to mislead the Warden.
Pay attention to what you touch, where you move and what is happening around you.
Every sound has consequences.
MAKE THE CHAOS YOURS
Some gameplay sounds can be customized with your own audio.
Choose sounds that fit your style, make your friends laugh, or turn an ordinary moment into something completely unexpected.
LISTEN. HIDE. HUNT.
Two teams.
Two completely different perspectives.
One world where sound can change everything.
The Escapers are trying to disappear.
The Warden is trying to hear them.
You may not see what is coming.
But you might hear it.
FEATURES
Asymmetric multiplayer
3 Escapers vs 1 Warden
4 Escapers vs 1 Wardens
Sound-based gameplay
Voice interaction
Echolocation
Interactive environments
Custom gameplay sounds
Proximity voice communication
Multiple maps and environments






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC