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RaviWar 1: A Perfect Sonday

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Niket MishraDescubierto Sep 23, 2026

About the game

Una aventura gratuita en primera persona repleta de puzles y saltos arriesgados. Es el año 2077. El mundo vive dentro de Takarek, una torre de 17.769 plantas, y Consensus lleva cuarenta años decidiendo lo que piensan todos sus habitantes. Tienes veinte años y acabas de empezar a trabajar en la retirada de datos. Esta noche conservarás un archivo para salvar el mundo.

Descripción original de Steam

It is 2077. For forty years Consensus has made everyone agree. The world lives inside Takarek, a tower of 17,769 floors, and anything nobody has opened in twenty years gets deleted.

You are Alex. Twenty years old, a few months into the job, and the job is doing the deleting. Tonight an envelope with no sender tells you to save one file instead. The file is almost gone. What is left of it is a joke.

Puzzles you solve with impossible hands

Every mission gives you a new power, and every room asks you to use it in a way you did not expect.

  • Tether: pull what is light to your hand, and fling yourself at what is heavy.

  • Rewind: send one object back along its own past and let go at the right moment.

  • Shout: sound is force. Shove drums, trolleys and anything else that will not listen.

  • Vow of silence: make no sound at all in a building that is always listening.

  • And more, which the building hands you when you are ready for it.

A tower that does not want you climbing it

Clock vaults that run on stopped time. An archive where noise is dangerous. A cutting room, a flooded mirror, a waiting room that is not what it seems.

Getting through them is half the game. Walk the wires. Cross between the ticks. Ride a minute hand up to the loft, time your jumps across pads that breathe, and find a way over a causeway that is not there any more. Every floor of Takarek is a different kind of strange, and most of them are trying to drop you.

Funny first, then not

The hidden file was written as jokes with four meanings each, so the censors let them through. Play arcade cabinets for tokens, answer a customer feedback terminal, and talk a vending machine into taking a coin that stopped existing forty years ago. Then find out why someone risked everything to hide those jokes.

And one way out

When the puzzles run out, the building sends its machines. The final mission is a running gunfight across the grounds of Takarek with six weapons and everything you have learned.

Features

  • Seven handcrafted missions, one night, one tower

  • About 3 to 4 hours for a first run

  • A story told in first person, with voiced lines and subtitles

  • Physics puzzles and first-person platforming, built on powers you earn along the way

  • Ten languages, with every spoken line subtitled

  • Completely free: no ads, no microtransactions, nothing to buy

  • Keyboard and mouse or controller

  • Render quality settings for older and newer machines

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC