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MORTISCRIPT: Undead Auto Battler

Demnächst

Paper Falcon GamesEntdeckt Sep 21, 2026

About the game

Programmiere das Verhalten deiner Untotenarmee und sieh zu, wie deine Befehle in MORTISCRIPT: Undead Auto Battler, einem düsteren Fantasy-Strategie-RPG, ausgeführt werden. Baue dein Anwesen wieder auf, erobere feindliche Regionen und verfeinere deine Regeln durch Versuch und Irrtum, bis die Toten gehorchen.

Originalbeschreibung auf Steam

MORTISCRIPT: Undead Auto Battler is a dark fantasy strategy RPG about programming an undead army and watching your plans play out on the battlefield.

You are a Vampire Queen who has returned after being betrayed and left for dead. Your manor lies in ruins, your kingdom is in enemy hands, and rebuilding your power means putting the dead back to work.

Write the Orders

Before battle, give each formation a set of simple rules built around WHEN → ACTION → TARGET.

Your units fight on their own, but the decisions they make come from the Orders you wrote. No programming knowledge is required.

Watch Your Plan Play Out

Once the battle starts, control gives way to observation.

Build formations around each other, watch their Orders interact, and see exactly why a plan worked — or why it fell apart. Then change the rules and try again.

Prepare for the Expedition

Choose which forces to send, check the expected opposition and make sure their Orders are ready before leaving the manor.

Expeditions contain multiple encounters and health carries between battles, so knowing when to push forward and when to retreat matters.

Reclaim the Kingdom

Return to your manor between expeditions to unlock new undead formations and expand what your army can do.

Then push outward through hostile regions, dungeons and bosses as the Vampire Queen takes back the kingdom that betrayed her. Each region introduces new enemies and problems for your Orders to solve.

Featuring

  • Rule-based combat built around WHEN → ACTION → TARGET

  • Auto-battles driven by the Orders you write

  • Undead formations with distinct mechanics and synergies

  • A combat view that explains why your units acted

  • Multi-encounter expeditions with persistent health

  • Manor progression and permanent formation upgrades

  • Handcrafted regions, dungeons and bosses

  • No programming knowledge required

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC