Sacrificium
近日発売
About the game
ターン制ローグライク。すべてのクリーチャーは固有の特性を持ち、それを得るには祭壇でそのクリーチャーを生贄にするしかない。特性を重ねてビルドを作り、仲間が減っていくのを見届け、もう何も費やせない状態で最後の戦いにたどり着け。力とは常に、差し引くことだ。
Steamの原文説明
[h1]Every creature you own is a resource.[/h1]
Sacrificium is a turn-based roguelike about spending your team in order to survive it. Each creature carries a trait, and the only way to claim that trait is to give the creature to the altar. Stack traits into a build and reach the final fight stronger, smaller, and with nothing left to spend.
[h2]Power is always subtraction[/h2]
The altar takes one creature and hands you its trait for the rest of the run. Every upgrade thins your roster. Push a build far enough and you'll meet the boss alone.
[h2]Combat you can read[/h2]
Enemies telegraph their intent before they act. Nothing is hidden that shouldn't be — every defeat traces back to a decision you made, not a roll you lost.
[h2]Three starters, three openings[/h2]
Pyrron, Cryon and Vorn each come with their own passive, attack set and sacrifice trait. The one you pick decides what your build can become — and more wait to be unlocked.
[h2]Bosses that shift under you[/h2]
Multi-phase bosses that swap their entire attack set as the fight turns. Read the shift or lose the run.
[h2]Adventures that fight back[/h2]
Distinct enemy families and elite encounters. Clear an adventure to unlock the next — and new creatures with it.
[h2]Runs end. Progress doesn't.[/h2]
Scored runs, persistent unlocks, and a roster that grows so you have more to spend.






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情報・画像:Steam · 最終確認 UTC