Hazard Ready
已发行
About the game
走进一座正在运转的工业场所,阅读真实文件,亲手隔离并验证逼真的设备,清楚了解遗漏一个步骤究竟会如何演变成事故。
Steam 原始说明
Walk a working industrial site. Read the actual paperwork. Do the work with your own hands.
Hazard Ready is a first-person industrial safety campaign. Seven fictional locations — from a pump house and a fire-services riser room to an elevator service center, a refinery yard and a nuclear turbine hall — carry ten work orders and 91 field tasks. A shift coordinator, Dana, and the site crew guide you over radio and in person with 200 fully voiced passages (captions stay on when voice is muted).- Hands-on isolation and repair. Close and cage handwheels, hang your own padlock and tag, open bleeds and watch gauges fall to zero, press START on a locked-out supply, exchange a failed receiver, fit a spare cartridge, seat a test lead, pin a sheave restraint and hold a brake release — all with animated hands and equipment that physically moves.
- Real paperwork, real decisions. Read work orders, trend records and housekeeping evidence, then decide on holds and handovers. Three missions draw one of three fault variants each shift, so the justification for a hold is not the same every time.
- Fire, elevator, stored energy, access control. Operate a fictional fire alarm control panel through a coordinated sprinkler waterflow test, isolate a passenger lift's stored energy, run an owner's isolated access-test console, and witness a channel test in a turbine hall.
- Consequences that teach. Unsafe operations can injure or kill characters. A 12-second non-graphic incident replay explains the cause and the response; retry restores a safe checkpoint and keeps your evidence.
- Coworkers who behave like a crew. They watch you approach, follow the current objective, stand clear when asked, and answer their radios.
[h3]Platforms and input[/h3]
Windows, Linux and macOS (Universal). Keyboard and mouse. Saves and settings stay on your machine; no account or connection is required.
Hazard Ready is an independent fictional simulation. Its equipment, panels and controllers are original game designs. It is not manufacturer-approved, a certification course, a code interpretation, or a substitute for current equipment documentation, adopted codes, site procedures, employer programs, qualified instruction, or authorization to perform real work.






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