TIC.EXE
体験版あり
About the game
3つ並べても勝利ではない――それは解放だ。戦術グリッド型ローグライト。変化し続けるボードで敵対プロセスと戦い、30個のモジュールからエンジンを構築し、マシンが自らの起動リクエストに応答する前に8つのセクターをクリアしよう。
Steamの原文説明
THREE IN A ROW IS NOT A WIN
It is a discharge. Line up three of your marks and they detonate: the marks burn, the hostile process takes the damage. A line of four hits nearly twice as hard. A line of five, three times over.
Every turn the process writes its own marks back onto the grid. If three of those ever line up, they detonate into you.
BUILD A MACHINE, NOT A SCORE
Clear a sector, take a module. ECHO leaves one mark standing after every blast. INFECTION flips the enemy marks next to it. CHAIN REACTOR doubles the bonus on every step of a cascade. Two or three together stop being upgrades and start being an engine.
Thirty modules across six schools, eight slots to hold them. When the rack is full, something has to come out.
THE TERMINAL
Fragments are data, and data rots. A quarter of everything you carry out of the shop decays on the way, and every purchase marks the market up. Spend fast or lose it: buy cards, cut your deck thinner, force a card into its stronger form, or widen the rack.EIGHT SECTORS, THEN THE DEEP
Eleven hostile processes, six of them drawn fresh every run. One heals itself while its marks hold the grid. One rewrites your marks into its own. One makes every discharge of yours cost you blood.
Beat the core and you can stop there — or go deeper, into procedural layers that never stop climbing.
WHAT IS IN IT
- 30 modules, 24 cards, 7 cores, 11 processes, 6 difficulty protocols
- Boards of 4×4, 5×5 and 6×6 — the geometry is part of the build
- A daily challenge: the same deal for everyone, one score to beat
- 25 achievements, an endless mode, and runs that save themselves
- Generative chiptune that thickens the deeper you go
You have played tic-tac-toe since you were six. You never played it like this.





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情報・画像:Steam · 最終確認 UTC