Gideon Unleashed
近日発売
About the game
最後の魔法使い。世界最大の過ち。王国中の狩人が彼の命を狙うなか、彼が望むのは故郷へ帰ることだけ。4つの地を巡る道を歩み、互いを強化する呪文の輪を組み上げ、果てしなく押し寄せる軍勢からRavenholdを守り抜け。
Steamの原文説明
They burned his tower. They took his book. Every witch hunter in the kingdom is coming for the last wizard, and Gideon just wants to get home.
You walk. Your spells cast themselves. Everything that falls leaves something behind, and you grow until the whole field is fire, lightning and frost. Then the crowd grows too.
Most runs end in a fall. The good ones end at night seven with a thousand hunters in the courtyard.
You walk. Your spells cast themselves. Everything that falls leaves something behind, and you grow until the whole field is fire, lightning and frost. Then the crowd grows too.
The road home
Four lands stand between Gideon and Ravenhold: the Burned Tower, Darkwood, Ashford and the castle road. Each has its own job to do. Recover your grimoire. Bring down the bridge. Cut the witches free from their stakes. Light the beacons. Each one has a giant waiting.A ring of spells
New spells go into a ring around Gideon, and where you put them matters. Two spells side by side resonate: fire and lightning become Wildfire, frost and lightning become Shatter. Glyphs power the spells next to them. Every run builds a different ring.Giants you have to fight
The Headsman, the Gargoyle and the Demon of Ravenhold paint every blow on the ground before it lands. Dodge it and they're open. Hit them then. You can't just stand there and grind them down.Hold Ravenhold
Reaching home is only the start. The siege comes in nights. Keep the wards lit, keep moving, and survive as long as you can while the courtyard fills with hunters and the Grand Inquisitor comes for you.Something new every run
- Five elements to start with, each with its own spell and its own twist
- Ten powers to aim yourself, from Meteor and Black Hole to Time Stop
- Four ultimates you earn: Plague, Tidal Wave, Cleansing, and Gideon Unleashed
- Soul shards for a shrine of upgrades, and nearly a hundred feats that open new spells, curses and robes
- Curses that make a run harder and pay you more for it
Most runs end in a fall. The good ones end at night seven with a thousand hunters in the courtyard.





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