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Rogue Tithe

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David GambleDécouvert le Sep 25, 2026

About the game

Un roguelike traditionnel au tour par tour, rythmé par le tempo et l'incertitude. Créez un aventurier à l'aveugle, devancez vos ennemis pour agir deux fois, faufilez-vous devant ceux que vous ne pouvez pas combattre et descendez douze étages pour récupérer la Barrow Relic. À votre mort, vous conservez ce que vous portez, mais les corbeaux rapporteront votre or chez vous contre rémunération.

Description d’origine sur Steam

Somewhere beneath the Wild lies the Barrow Relic. Twelve floors of crypt, hollow, furnace and deep stand between you and it — and whatever you carry down there, death keeps.

Rogue Tithe is a traditional turn-based roguelike built on uncertainty. Every step and every swing is a contest of tempo. Every character is rolled blind. And the crows will carry your gold home — for a fee.

TEMPO DECIDES WHO ACTS

Moving pits your speed against every enemy hunting you. Striking pits your agility against theirs. Beat them all by five and you act twice. Lose by five and they do. A war hammer hits hard and hands them the initiative; a knife strikes before most enemies can answer. Every fight comes down to who gets the next turn.

ROLLED BLIND

Eleven attributes. Ten dice, rolled one at a time and assigned before you see the next. Exactly one attribute stays weak, and you choose which by never choosing it. Then pick the two abilities you will keep for the whole run. There are no classes: arcane, wild and holy magic each draw on their own attribute, and nothing stops you mixing them.

YOU WILL MISS THINGS

Enemies have to notice you, and you have to notice them. A red question mark is something sensed but not seen. A scatter of grey ones means you missed something a sharper eye would have caught — and now you know roughly where to look. Sneak past what you can't fight, and strike from the dark when you can.

WHAT DEATH KEEPS

When you die, everything on your body is lost. But crow perches wait in the Wild and on every floor below, and for a fee a crow will fly an item and a purse of gold home to your stronghold. Spend it on upgrades that last between runs, or on your next adventurer's starting kit. Give the Barrow Relic itself to a crow, and you only have to survive to win.

THE DESCENT

The Wild has four regions — Greenwood, Frostmarch, Sandreach and Ashfell — each held by a champion carrying one of four sigils. Below the barrow stair lie twelve floors in four tiers, each tier ending in a boss. The Barrow King's floor stays sealed until you hold all four sigils. Take the relic, and every floor between you and daylight knows you have it.

FEATURES

  • Traditional turn-based roguelike with permadeath and procedurally generated floors
  • Tempo contests: outpace enemies to act twice, or be outpaced and hit twice
  • Blind attribute rolls across eleven attributes, and two abilities you keep all run
  • Stealth and awareness, with a perception system that tells you when you missed something
  • Eight damage types, resistances and weaknesses, elite enemies, champions and scripted boss fights
  • Text encounters in every region, with the dice and odds shown before you choose
  • Relics, vaults, traps, shrines and merchants
  • Crows, a stronghold and upgrades that carry between runs
  • The Gauntlet: an endless arena mode with loot between waves
  • The Barrow Compendium: every rule, number and stat block in the game, searchable in-game
  • Detailed 16-bit pixel art, or pure symbols at the press of a key
  • Full-screen map with a HUD you can set to glass, solid or off
  • English, Simplified Chinese and Russian

Death keeps what you carry. Crows keep their word.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC