Rogue Tithe
Próximamente
About the game
Un roguelike tradicional por turnos basado en el ritmo y la incertidumbre. Genera un aventurero al azar y a ciegas, adelántate a tus enemigos para actuar dos veces, pasa a hurtadillas junto a aquello contra lo que no puedas luchar y desciende doce plantas para conseguir la Barrow Relic. Al morir conservas lo que llevas encima, pero los cuervos llevarán tu oro a casa a cambio de una tarifa.
Descripción original de Steam
Somewhere beneath the Wild lies the Barrow Relic. Twelve floors of crypt, hollow, furnace and deep stand between you and it — and whatever you carry down there, death keeps.
Rogue Tithe is a traditional turn-based roguelike built on uncertainty. Every step and every swing is a contest of tempo. Every character is rolled blind. And the crows will carry your gold home — for a fee.
TEMPO DECIDES WHO ACTS
Moving pits your speed against every enemy hunting you. Striking pits your agility against theirs. Beat them all by five and you act twice. Lose by five and they do. A war hammer hits hard and hands them the initiative; a knife strikes before most enemies can answer. Every fight comes down to who gets the next turn.
ROLLED BLIND
Eleven attributes. Ten dice, rolled one at a time and assigned before you see the next. Exactly one attribute stays weak, and you choose which by never choosing it. Then pick the two abilities you will keep for the whole run. There are no classes: arcane, wild and holy magic each draw on their own attribute, and nothing stops you mixing them.
YOU WILL MISS THINGS
Enemies have to notice you, and you have to notice them. A red question mark is something sensed but not seen. A scatter of grey ones means you missed something a sharper eye would have caught — and now you know roughly where to look. Sneak past what you can't fight, and strike from the dark when you can.
WHAT DEATH KEEPS
When you die, everything on your body is lost. But crow perches wait in the Wild and on every floor below, and for a fee a crow will fly an item and a purse of gold home to your stronghold. Spend it on upgrades that last between runs, or on your next adventurer's starting kit. Give the Barrow Relic itself to a crow, and you only have to survive to win.
THE DESCENT
The Wild has four regions — Greenwood, Frostmarch, Sandreach and Ashfell — each held by a champion carrying one of four sigils. Below the barrow stair lie twelve floors in four tiers, each tier ending in a boss. The Barrow King's floor stays sealed until you hold all four sigils. Take the relic, and every floor between you and daylight knows you have it.
FEATURES
- Traditional turn-based roguelike with permadeath and procedurally generated floors
- Tempo contests: outpace enemies to act twice, or be outpaced and hit twice
- Blind attribute rolls across eleven attributes, and two abilities you keep all run
- Stealth and awareness, with a perception system that tells you when you missed something
- Eight damage types, resistances and weaknesses, elite enemies, champions and scripted boss fights
- Text encounters in every region, with the dice and odds shown before you choose
- Relics, vaults, traps, shrines and merchants
- Crows, a stronghold and upgrades that carry between runs
- The Gauntlet: an endless arena mode with loot between waves
- The Barrow Compendium: every rule, number and stat block in the game, searchable in-game
- Detailed 16-bit pixel art, or pure symbols at the press of a key
- Full-screen map with a HUD you can set to glass, solid or off
- English, Simplified Chinese and Russian
Death keeps what you carry. Crows keep their word.





Información sobre la demo y el lanzamiento
Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.
Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?
Información e imágenes: Steam · Última comprobación UTC