Softfall
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About the game
Un MOBA hivernal chaleureux sur une montagne enneigée. Deux équipes de cinq s'affrontent pour chasser l'aigle adverse de la montagne. Des parties rapides, un apprentissage facile et encore plus de plaisir entre amis. Les bases se résument à abattre des arbres, pêcher et même se cacher dans la neige.
Description d’origine sur Steam
Kills never win a match. The eagle does.
Ten scouts, two teams of five, carried onto a seeded winter map by armoured eagles. Where your bird lands is your roost, your merchant, and your way back from a death. Drive off the rival eagle and the match is over. Go down, and you wait, then land back at your own.The draw is the ammunition
There is no quiver. How long you hold the string is how far, how fast and how hard the shot lands. Deer wander the clearings, rabbits are white on white until they bolt, and the wolves come from one den marked on your map.Your weapon is something you build
A tool is a body with a rate of fire and a few cells. What comes out of it is the bits you load: a plain arrow, a log that arcs down, a wisp that lights the dark, or a modifier that rewrites every shot. All of it is found in rocks, pines and treeline chests, or bought off the merchant's rotating counter. Never a loadout picked from a menu.Gold is the currency, and gold is XP
Fish and berries have a price that moves all day. One backpack, four class keys, gear bought from anywhere, worker bots on a planted flag, and a roll that is a hit.Two classes, four abilities
Every scout is a HUNTER or a WARRIOR. Piercing shot, net, grapple, snow cover. Shield, rush, stomp, juggernaut. Each cast is something the body visibly performs.Features
- Ten-player team battles, five a side, on a seeded winter map. Share a seed, get the same world.
- One objective: drive off the rival eagle.
- A bow with no ammo. The draw is the throttle.
- Tools and bits found on the map: a weapon you assemble mid-fight.
- Two classes, four abilities each, gear in four pieces.
- Worker bots, walls, turrets, fish nets, roguelike cards from chests.
- Momentum movement: slippery ice, chained dodges, a slide that leaves a trail in the snow.
- Day and night, wind in every pine. Cozy, and a war at once.
- Keyboard, gamepad, or touch.
- A practice field on the title screen: a dummy, a scored archery round, a timed ice-parkour loop.
Play against AI teammates and rivals at Normal, Hard or Impossible. The whole arsenal is unlocked from the first match, and an in-game wiki writes every tool and bit down with its numbers.





Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC