Chroma Ward
已发行
About the game
旋转三色护盾环,挡住虚空投向它的一切。只需一种操作,毫不留情,十二道难度不断攀升的结界以及三名头目。错过一种颜色,结界就会破碎。然后按下R键,再试一次。
Steam 原始说明
ONE RING. THREE COLOURS. NO SECOND CHANCES.
Your ward is a spinning ring split into three arcs — crimson, jade, azure. Shards fall inward from every direction, each carrying a colour. Rotate the arc that matches, and the shard shatters. Rotate wrong, and it goes straight through your core.That's the whole game. It takes ten seconds to learn and a very long time to stop playing.
TWELVE WARDS, THREE BOSSES
The campaign escalates deliberately. Wave one is two slow shards. By SINGULARITY you are reading six colours at once while a scrambler shuffles your arcs mid-rotation. Between them stand THE WEAVER, THE MIRROR and THE WARDEN — three bosses that stop giving you room to breathe.THREAT TYPES
- Shards — match the colour. That's the baseline.
- Heavies — two matching blocks, and they come back faster after the first.
- Splitters — block one, get two.
- Scramblers — any colour stops them, but they shuffle your arc order and invert your steering for three seconds.
- Void shards — cannot be blocked at all. Bank your Overcharge or eat the hit.
OVERCHARGE
Every block feeds the core. Fill it and one keypress erases the entire field in slow motion, scored at your current combo. Spending it early keeps you alive; holding it is how you post a real number.FOUR WAYS TO PLAY
- Classic Campaign — twelve wards, three bosses, one sitting.
- Endless — procedural escalation with no ceiling.
- Daily Ward — one seed shared by everyone, one run per day.
- Hardcore — a single hit point. Nothing else changes. It changes everything.
BUILT TO BE REPLAYED
Instant restart. No cutscenes, no unskippable anything, no menus between you and the next run. Runs last three to fifteen minutes. Twelve achievements. Keyboard or mouse, both fully supported.```





试玩版与发售信息
当前检查数据尚未确认有可用的试玩版。这并不代表该游戏从未提供过试玩版;请前往其 Steam 页面查看最新情况。
信息与图片:Steam · 最后检查 UTC